1. Graphics
2. Handling
3. FFB
4. Day to night cycle
5. Sense of Speed
6. How good was the 3DTV version
7. Did graphics in 3DTV mode appear more jaggied YES/NO
8. Noticable framerate difference between 3D/2D version YES/NO
1. = 6. Sparks didn't necessarily come out of the right part of the car when crashes occur, and the lack of damage really takes the realism away from it, á mon avis! It's not that it doesn't look exceptional, because it does. But personally, it doesn't trump Forza 3 and the lack of damage really narks me off.
2. = 6. Could've just been the cars I had to use, but they felt more like barges than highly tuned supercars. I mean, yes the nose of a car will dip when you apply the brakes, but would it really be that noticable in a ferrari? In the Citreon prototype? No idea what car it was I was driving when using the steering wheel as I couldn't figure out how to change the view, but it felt like I was driving a 1.4 standard Civic!
3. = 6/7. Didn't really have the opportunity to test it properly in the 1:50 minute slots we were given! On the steering wheel both, I think a lack of force feedback in pedals is always going to ruin the experience. There should be resistance in the brake and accelerator! But that's not GT5's fault per sé really, rather the controller manufacturer.
4. = Didn't experience any.
5. = 4 in the steering wheel car, 5 in the 3D version. But that may be largely down to the cars we were given; the 3D version being the Citreon prototype.
6. = 4. Fine in the 3rd person view, altho you have to wonder what it actually adds. I don't feel 3D effects suit racing games as it takes the focus away from the race, which isn't what you want when you're fighting for milliseconds per lap. And in the internal cockpit view, it was extremely disorientating for me - and I don't usually suffer with such things when viewing 3D media. Everything you see, from the HUD, dashboard, speed-o, barriers and other cars are all fighting to be on a seperate layer/plane, and it was really doing my head in. Killzone 3 however, didn't.
7. = Not that I noticed; more blurry if anything? But that could be due to the technology not being entirely refined yet. I noticed simply by sitting slightly off-center (ie with someone sat watching it in 3D as well) and by looking away from the exact center of the screen, the 3D effect started losing quality rapidly.
8. = Negatory.