PS3 hardware "slow and broken".

dirtydog said:
I think the PS2 is actually supposed to be quite hard to develop for anyway isn't it? But developers have still worked wonders with it :)

Yup, but it had nothing on the Sega Saturn and Dreamcast, two great consoles made poor by the fact they were stupidly hard to program far, which no doubt was a huge contributer to their downfall.
 
Davey_Pitch said:
Yup, but it had nothing on the Sega Saturn and Dreamcast, two great consoles made poor by the fact they were stupidly hard to program far, which no doubt was a huge contributer to their downfall.

Was the Dreamcast hard? I know the Saturn was supposed to be incredibly hard though :) Didn't devs have to code in assembly language to get the required speed or something.
 
will some summarise the geeky tech stuff please

as many have said before, ps3 will sell regardless, and developers will be silly not to develop for the platform, but if its costly to develop we may see games that havent got as much polish as the 360
 
Davey_Pitch said:
Yup, but it had nothing on the Sega Saturn and Dreamcast, two great consoles made poor by the fact they were stupidly hard to program far, which no doubt was a huge contributer to their downfall.

The dreamcast wasn't hard to program for, in fact it had some of the easiest portability and so on of code due to the fact it ran a variant of windows CE. The dreamcast was simply too little, too late (despite being technically superior to it's competition in many ways.)

The saturn was an absolute pig-bitch from hell to try and program though....
 
Dolph said:
The dreamcast wasn't hard to program for, in fact it had some of the easiest portability and so on of code due to the fact it ran a variant of windows CE. The dreamcast was simply too little, too late (despite being technically superior to it's competition in many ways.)

The saturn was an absolute pig-bitch from hell to try and program though....

Ah, I must have mentally lugged the Dreamcast in with the Saturn then. I knew the Saturn was awful to program for, which is a shame as it had some fantastic games on it (Shining: The Holy Ark was definitely one of my favourite games ever).
 
Caustic said:
Interesting story.

So what will the overall effect on the consumer be? None. It won't effect them in any major way. It will annoy developers at first, but they will get used to it, and they'll make games as before.

It may effect the consumer. If development costs escalate, because it takes more man hours to produce adequate code, due to re-writes etc, or because the asking price from developers to code in "PS£" increases, then the price of games will have to increase to make up the difference.

If Game publishers feel that there is little profit to be made in the PS£ market then they will turn their attentions to a console that allows for greater margins. Again this affects the consumer due to reducing the choice available.

3rd party developers like Activision like to make games that are portable across all consoles. Will they continue to do this if it is difficult to write 360 code in "PS£"?

If Sony can not keep up with the market, and the Wii does not directly rival MS's market share then MS can charge what they like and potentially lower the quality of their games relying on the "Sequel of the Sequel's Sequel" approach .

So this is quite frightening as a consumer. if Sony mess things up too dramatically and they lose either the developer or the consumers support then the console industry could be damaged permanently. Lets face it Ninty will never go head to head with MS they know its better to try to coexist. MS will however try to get 100% market share if sony drop out.
 
We will start to know in 6 months time............ however I doubt Sony, toshiba and IBM would have missed something like this if it really was inportant (I would struggle to believe even one of those three would miss such a detail, let alone all three together)

Lets just wait and see shall we
 
I also can't see how they could make an error like this, maybe the processor is made to work of system rather than local memory, and all the local memory is there for is emulation?

If it is 16mb then it either has a specialised use, or it will not be used for the nitty gritty stuff.
 
FrankJH said:
We will start to know in 6 months time............ however I doubt Sony, toshiba and IBM would have missed something like this if it really was inportant (I would struggle to believe even one of those three would miss such a detail, let alone all three together)

Lets just wait and see shall we
Definately, i have to agree with this. I also wanted to get a PS3 but the price is just so much after you think about getting a game or two with it. But after reading that article i don't believe it, and if it is true it isn't going to affect it because like Frank said look at the companies involved.
 
FrankJH said:
We will start to know in 6 months time............ however I doubt Sony, toshiba and IBM would have missed something like this if it really was inportant (I would struggle to believe even one of those three would miss such a detail, let alone all three together)

Lets just wait and see shall we

Toshiba eh? do they not have a vested interest in the HD-DVD format?

I bet they would be gutted if Sony's flagship product sunk.
 
I *want* the PS3 to be as powerful as it's meant to be, I *want* it to challenge the 360 for dominance of the console market

This is an important point.

I love my 360 and won't be buying a PS3 for the forseable future due to cost but we need the PS3 to be a success in order to drive the market forward. Without competition the developers and MS can rest easy and churn out games that are good but not have to go the extra mile and develop truely great games.

I think platform specific titles help the industry too as for every PS3 title there has to be a 360 title that is as good and vice versa.

As I said it really is pinch of salt time until the first consoles hit the shelves.
 
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