Q.U.B.E - Quick Understanding of Block Extrusion

The thing is...does this really matter to the end user? Do games become better just because they were made by a smaller team?

I didn't say I expected it to be better. :confused: I just expect people to cut a bit of slack when comparing a small three man team's efforts to that of a massive company. ;)

You all know that Portal was the result of Valve buying up and employing a small indie team who made a little puzzle game called Narbacular Drop, right?

It was a student team that were employed, and Narbacular drop was a uni project short tech demo, no where near the finished published game that portal (or even QUBE) is. The Portal team wasn't just these students either, it's a far bigger team of Experienced Valve employees with a large amount of funding.


I'm pretty far into the game now, the puzzles certainly don't have obvious answers any more and I've had great fun so far. I'm pretty surprised at how many people are trying to poo the efforts of a small first time indie team that have done a pretty good job of this.
 
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The point I was trying to make was that the idea behind Portal came from a small independent team. It wasn't the result of the Valve game creation team (if it had been, there would have been more hats).
 
Nothing wrong with constructive criticism, forum would be very dull if we all agreed :p

I think if everyone agreed with me I'd find it very boring. :p

Just find it a bit odd how people are writing the game off based on nothing but the tutorial/demo alone and comparing it to the efforts of a much larger and better funded team. ;)

I'm a way in now, and the puzzles are certainly getting taxing now. :)
 
I thought this was a great game. They aren't ashamed of drawing their cues from Portal (note how when you left click on a wall you get a blue dot and when you right click it is an orange dot. Coincidence? I think not!)

It is a bit short but for a tiny development they can be allowed that especially as the content and puzzles were really good and some quite taxing. Certainly more taxing than Portal 2.
 
Played the demo. Nice puzzles but boy does the game feel soulless. I mean what makes a great game is immersion and atmosphere. That's what turned Portal from an decent puzzle game into the sublime experience it is.

Perhaps the story becomes apparent or integral later on in Qube but the demo shows nothing but a clinical puzzle game.

I'm going to pass for the moment.
 
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