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The thing is...does this really matter to the end user? Do games become better just because they were made by a smaller team?
I didn't say I expected it to be better.


You all know that Portal was the result of Valve buying up and employing a small indie team who made a little puzzle game called Narbacular Drop, right?
It was a student team that were employed, and Narbacular drop was a uni project short tech demo, no where near the finished published game that portal (or even QUBE) is. The Portal team wasn't just these students either, it's a far bigger team of Experienced Valve employees with a large amount of funding.
I'm pretty far into the game now, the puzzles certainly don't have obvious answers any more and I've had great fun so far. I'm pretty surprised at how many people are trying to poo the efforts of a small first time indie team that have done a pretty good job of this.
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