Caustic said:The rough guide is:
PS3 with 2x Blu-Ray: 9MBps
360 with 12x DVD: 16MBps
Now that is simplified, but roughly comparable figures (according to what I have read). Suddenly that decision to put in Blu-Ray drives into the PS3 isn't quite as great for games as Sony make out. The irony is it can read normal DVDs faster than Blu-Ray disks.
Ultra_Extreme said:I vote we go back to cartridges, solid state ***. {<<edit omg "EFF" "TEE" "double u" is a censored acronym!?! why i ask you! WHY"}
I forget the exact tech spects of flash memorey but i believe it to be in the region of 100,000,000 MB/Sec surely the best answer
JUMPURS said:Well its now started. Dark messiah is 10gig's available on download on steam, so games are now using more than DVD size.
Seems we now have an answer to 'when will we get a game that needs that size' has now been answered. And it cant be poor compression techniques, as steam will want the size to be a small as possible as its a digital download.
NokkonWud said:But if it's true that this new compression method can shrink 70% then that would be less than 5gb and therefore would fit on 1 DVD.
NokkonWud said:Texture maps, if memory serves (from lectures), take up around 50-65% of a discs space.
I personally have nothing against multiple disc games (it never stopped FFVII from being an all-time classic), but if this compression does take off it will be revolutionary to say the least.
NokkonWud said:Texture maps, if memory serves (from lectures), take up around 50-65% of a discs space.
Sound and music are the same. They are generally VERY compressed audio files and don't take up as much space as you might think, usually under 1gb. Video's ingames aren't that intensive either as most are shot using inengine so the console will render the scene in real-time (hence why your new clothes in Saints Row/Dead Rising appear in the cut-scene).Caustic said:Sound, music and videos would (on average and at a guess) all take up around the same space as textures.
NokkonWud said:Sound and music are the same. They are generally VERY compressed audio files and don't take up as much space as you might think, usually under 1gb. Video's ingames aren't that intensive either as most are shot using inengine so the console will render the scene in real-time (hence why your new clothes in Saints Row/Dead Rising appear in the cut-scene).
Caustic said:I would be interested to have a look at some games and see what the space is used for. It would make a fascinating article as nobody seems to be sure.
I understand that fully, but I was on about in regards to space on a disc they are the same thing, audio.Caustic said:Not always true on both counts. Sounds and music differ because of how they can be played. One is often needed to be stored in memory, whilst the other can be streamed. Music is usually more compressed because there is only the one stream and much longger but higher quality. Sounds like spot fx are often lower quality because they have to be stored in mem and multi effects played at once and at the drop of a hat.
Again, very true, however most games now don't as the technology is there to do it on the fly. Generally the only videos are as you say, behind the menu or as a sample for the game if you leave it on the 'press start' screen. You also have the producer and developer logo's, sometimes the logo of the engine used and the credits.Caustic said:Yes many games use ingame videos, but many don't, or mix the two. Most games have more little videos than it first seems. They can be used as backdrops in menus or as textures on tv screens in game. However, sometimes they just record ingame footage and replay that.
I have a lesson with the head of games development, now it was his job to overlook all these things before coming to teach so he'll be more than aware, if I remember I'll ask him at the end of class, he knows far more than I do about this. The guy is a genius, though his brother is absolutely phenomenally intelligent (and head of computing at TeessideCaustic said:I would be interested to have a look at some games and see what the space is used for. It would make a fascinating article as nobody seems to be sure.
Yes, he works in the industry, as does alpha172 (I think his name is).JUMPURS said:yeah me too, because it would put into perspective the 70% compression, as at first i thought it was everything, then realised it was just textures. As i do think over the next 12 month we will start to see more and more games at 10GB+
Maybe nintenjo could help also, isnt he an artist for a games dev?
Gerard said:Can anyone tell me what the hell theyre gonna use 30-50 gigs of storage capacity for in games? How many games on ps2 or pc actually used the full 8.5 gigs of storage and needed 2 discs? I can't think of any besides some of the resident evil games which didn't even use full capacity discs.![]()