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Radeon Adrenaline drivers have had DXR capable drivers since July

Soldato
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I always suspected this and told people that my suspicion was that Nvidia and Microsoft made a deal to push RTX hardware based raytracing for a certain time peroid although the amd cards where equally capable like the 1080ti and 1080 can do. And that agreement is running out, but nvidia already impregnated peoples mind that ray tracing= rtx, big win.

What's your thoughts lovely clockers?

https://www.pcgamesn.com/amd/directx-raytracing-in-gpu-drivers

#edit gears 5 is supposed have dxr, but, is also a AMD title..... so maybe december we will see that become dxr enabled for radeon cards?
 
I thought it was always assumed that AMD cards could do it but they were lacking the grunt to do so effectively via software only? As opposed to the RTX range’s dedicated hardware solution?
They were as far as I remember considered better for it than a 1080ti etc as they were far more powerful in compute tasks.
Also the reshade raypathing works great on amd cards
 
Your suspicion is absolute nonsense, and I hope people laughed at you when you brought it up. DXR doesn't work like that. It calls whatever API that Nvidia/AMD use for Ray Tracing. Since AMD don't have anything to call, there is nothing that DXR can do. Just let me repeat that, there has been nothing to stop AMD from releasing an API that makes Ray Tracing work on their cards, they just haven't done so yet. And don't take my word for it. Lisa Su came out and said that they wouldn't be releasing any Ray Tracing until their ecosystem was fully ready.




They could have but were prevented by an exclusivity agreement already made between ms and nvidia. Im actually the one laughing at you.I've been saying that the cards are capable just as the 10 series nvdia cards are, more so because of the raw compute power in amd cards which path tracing favours, but the drivers weren't enabled. This proves that, as the code is on the drivers, and if allowed obviously would be turned on to play raytraced games. But wait.... All ray traced games are all RTX games, not dxr right........
 
AFAIK unless there is more information all we have proof of is that the drivers have a few strings relevant to ray tracing - often that is a necessity as a minimum when supporting an API standard even if your drivers/hardware don't support all extensions of an API.

I don't think AMD would have quietly gone along with MS using DXR like that if they were locked out by an exclusivity agreement - it would have been far too much of a chance to generate bad PR for nVidia.
Im just going by the fact that any game with Ray tracing isn't a dxr title, they are always RTX on titles, as in only playable with nvdia, which is very sneaky because its technically not true at all. But the rtx rtx rtx rtx = raytracing has been a very powerful brain wash for gamers so far
 
I dont think AMD are that bothered anyway because of the lack of RTX in games. For all Nvidia's huffing and blowing and fanfare its still a case of Nvidia saying "come get Ray Tracing buy our cards". Then it fizzled out as there are little games that use it.

People dont buy the 2xxx series just for Ray Tracing alone. Cyberpunk will sell Graphic Cards but I dont see consumers buying into Nvidia just so they can have Ray Tracing in one game. Then look around and see what Ray Tracing game shall I play next, uh, there are none. Nvidia needed to do what console manufacturers do when they release a new console and make sure there are at least 10 games that are just for the console. Likewise they should have made sure there were 10 good Ray Tracing titles. Alas too early too little.

Over a year ago 2xxx was released. Lets be wowed by all the RTX games we can play today.
Cod, wolfenstein, control, deliver us the moon, metro, bf5, Minecraft, quake are all I can think of from the top of my head without googling
 
There is no exclusivity agreement. Don't you think tech sites would be all over that, especially sites like AdoredTV or even HardOCP? Don't you think AMD would have mentioned it. We know, at least anyone that has any idea of how it works, knows that any DX12 card is capable of Ray Tracing, the question is at what cost to performance. And you say it's all the drivers, lol, is that meant to be some shocking revelation? That's the way Ray Tracing works. Ray Tracing didn't work on Nvidia's older cards because it needed Nvidia to include the software fallback layer in their API. This allowed Nvidia cards without RT cores to run games with Ray Tracing. Microsoft DXR can't call AMD's Ray Tracing API because none exists.

Games are RTX games? No, they aren't. Games that have Ray Tracing in them using Nvidia's RTX if you have a Nvidia card. If AMD had Ray Tracing, games would use that when an AMD card is detected.

And, no I am still laughing at you for believing this nonsense. There has been nothing to stop AMD from writing their own Ray Tracing API. Lisa Su has actually stated that they weren't going to enable Ray Tracing until they were ready.

Show some actual proof that trumps Lisa Su stating that they aren't doing it until they are good and ready.
State proof that lisa su didn't say that because they cant.
If there is a deal, no one would know apart from the parties involved, and amd would never want people to know they were locked out
But everything about this, even ray tracing being labelled as rtx on. Not dxr enabled, points to this
 
This is as good as saying existing AMD cards would be very very bad at Ray Tracing just like the Pascal cards you mention above.

Even a powerful compute card like the Titan V is nowhere near fast enough (slower than a 2060) to run Ray Tracing well despite the fact it has always been enabled in their drivers.
Im not saying that they would be good, I'm saying there is a reason that
a. Any game with Ray tracing is called rtx not dxr
Does that mean when amd card can do it they will be rtx compatible? Probably not. Does it mean that games will have to stop being rtx only branded, probably yes.
B. That AMD could flip a switch and it would work, possibly like they will do in the December adrenaline update, because all this rtx saturation is because they have it all to themselves
 
What? How far down the conspiracy rabbit hole are you?

You are the one making the claims, the burden of proof is on you. But, you ain't got any because what you say isn't true.

AMD wouldn't let anyone know?? LOL, what the hell? When they were locked out of Physx they let everyone know, when game works impeded their performance in games they let everyone know. And if they didn't let everyone know directly, they made jokes videos. And even if AMD didn't let everyone know, something as big as Microsoft and Nvidia having an agreement to keep Ray Tracing as a Nvidia exclusive would have been leaked to the tech press.
It was just a theory, one you don't agree with. Chill out

Also, and something you haven't considered in your theory, It would be a very, very short sighted agreement by Microsoft that would hamper the development of their next XBOX.

And where are games been marketed as RTX games? If you check the store pages or box covers of games you won't find RTX anywhere on them. You don't see DXR either, because DXR is just part of DX12 and that's what you see on the boxes. IF you go into settings in games, you might see RTX in some games when it applies to DLSS, but, Ray Tracing, is just called Ray Tracing.

But, since you won't believe Lisa SU, then lets talk about Vulkan. Where are AMD's Ray Tracing Drivers using the Vulkan API? If the only reason they haven't used Ray Tracing yet because they were blocked by a deal between Microsoft and Nvidia, why haven't they released Ray Tracing using Vulkan? Quake II uses Vulkan. So what's stopping AMD?

Maybe it's case of Occam's Razor, the simple explanation is usually right. That AMD haven't any Ray Tracing yet, because they aren't ready.

It's just a theory, for discussion, one you don't agree with. Chill out
 
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