Soldato
I always thought that the implementation and pushing of dx12 on AotS was a masterstroke in marketing.
To this day I still don't know much about the actual game. Only "planetary warfare on a massive scale".
Absolutely. It's catapulted them into being one of the most frequently referenced games there is. They're in every benchmark set, every GPU review.
But they're a small-ish independent studio with some enthusiastic programmers. I don't think it's just a PR-exercise for them. DX12 is a big thing right now with all the main players getting into it. AotS is just the start of DX12 support being a common game "feature", I think. That's why whilst I'm sympathetic to those complaining about it being used as the Go To comparison for AMD vs Nvidia (because they are right that it is exceptional amongst current games), I still think it is fair to show it because I think it genuinely shows what we can expect from games over the coming year or so. If you buy a GPU today, you're doing so largly based on how it will perform in games from here on, not on older games (assuming it can handle them adequately).