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Radeon RX 480 "Polaris" Launched at $199

AMD is indeed supporting BF1... as seen in the Computex footage shown during the 480 launch (link below)

I'm surprised no has has really mentioned what was shown... AMD is partnered to the game and it also shows something called "Premium MultiGPU Support".
With all the doom and gloom about mGPU set ups, and lack of support for them, I would have thought more would be discussed about this.

My thoughts are... AMD + DX12 + VR = a resurgence of mGPU

AMD have already talked about supporting and partnering with quite a number of developers (dont have a link to that info sorry, it actually might of been during the same conference). And since they seem to be advertising this "Premium MultiGPU Support" thing, it leads me to believe that BF1 wont be the only game they will want to showcase as mGPU friendly. Logic says they would try and push it with as many games as possible.

Add to that the fact they showed a crossfire bench for the 480 AND the fact that they have also been pushing mGPU as the way to go for VR... we just might see quite a big effort from AMD towards supporting mGPU set ups.

Thoughts?

AMD is pushing Explicit Multi Adaptor in DX12 and we already have AoTS supporting it. This is not crossfire like many people think. If more games support mgpu then we could use AMD and Nvidia cards in dual gpu configurations. If DICE is supporting it in Frostbite we may get a brighter future for mgpu with DX12.

http://arstechnica.com/gaming/2016/02/directx-12-amd-and-nvidia-gpus-finally-work-together-but-amd-still-has-the-lead/

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AMD is pushing Explicit Multi Adaptor in DX12 and we already have AoTS supporting it. This is not crossfire like many people think. If more games support mgpu then we could use AMD and Nvidia cards in dual gpu configurations. If DICE is supporting it in Frostbite we may get a brighter future for mgpu with DX12.

http://arstechnica.com/gaming/2016/02/directx-12-amd-and-nvidia-gpus-finally-work-together-but-amd-still-has-the-lead/

80358.png
AoTS is a glorified DX12 tech demo/benchmark at this point and is no way representative of what the future of gaming is going to be.

DX12 makes multi-GPU support more difficult and there's no reason to think its future is brighter because of it.
 
AoTS is a glorified DX12 tech demo/benchmark at this point and is no way representative of what the future of gaming is going to be.

DX12 makes multi-GPU support more difficult and there's no reason to think its future is brighter because of it.

Why do Nvidians get so upset when someone posts an AoTS benchmark?:confused:

AoTS is the only DX12 game that supports Explicit multi adapter hence why I posted that link. DX12 mgpu added to frostbite and other engines would make it easier to implement in future games.
 
because its a benchmark used to favour them.

pick a mainstream game we all actually play.then show the benchmarks then we impressed ;)

nvidia or amd do make these basically tech demos to show off. its not a game really just a advertising tool.
 
because its a benchmark used to favour them.

pick a mainstream game we all actually play.then show the benchmarks then we impressed ;)

nvidia or amd do make these basically tech demos to show off. its not a game really just a advertising tool.

And another one appears.:rolleyes:

The benchmark is to do with Explicit Multi-adapter dude. Nothing to do with which gpu is faster. Link to another game of your choosing if it has that same feature.

Get over the inferiority complex.
 
i have no complex. i own amd rigs and nvidia.

just use a benchmark that isnt small or next to useless for the masses.

use any triple aaa game.

haha just for a laugh i checked steam. the player base for this " game " all time peak 723 players ! avg is 100 !

so yes its a great way to bench the new cards on a mass scale.call the game what it is a glorified benchmark tool.

DX12 is currently going the way of DX10.
 
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Oh come on, AOTS is one of the very, very few games that AMD is better than you in, don't worry about it, as your still faster than them in billions upon billions of others, just let them have their little bit of glory, your still the best, AMD are still bowing down to your superiority, as we all are, thats not going to change, jeez.
 
Why do Nvidians get so upset when someone posts an AoTS benchmark?:confused:

AoTS is the only DX12 game that supports Explicit multi adapter hence why I posted that link. DX12 mgpu added to frostbite and other engines would make it easier to implement in future games.
I'm an 'Nvidian'? :/

Why do so many AMD supporters always to make things into an 'us vs them' thing? :o

My only point was that AoTS in no way represents where gaming is heading, especially when it comes to their multi-GPU support. It is effectively just a DX12 tech demo at this point. Most devs will not put in all the extra work for it, much less support cross-brand integration.
 
Ashes is definitely a game, and it's a game where the developer works equally with both vendors which is always nice to see.

Speaking of Ashes, there is a big update for it coming soon. It be interesting to see what performance gains arrive with the new patch. http://forums.ashesofthesingularity.com/477906/page/1/

article excerpts:

'NVIDIA’s 1080 is extremely powerful but also expensive. AMD has taken a different route with their 480 which is to have it much less expensive. You could, in fact, put two 480s in your box for the price of a single 1080 (you could actually do 3). Needless to say, the argument is going to come down to which runs faster: an NV1080 or 2XAMD480s.'


and

' So anyway, this is coming for everyone who has 6 cores or more in the not too distant future and everyone else (4 cores or more) eventually (Skylake can do some interesting things actually and if Async compute were more widely available on GPUs we could offload it there but I digress).'


and

'So to forewarn everyone, we are going to have an aggressive sale of Ashes soon. Like 50% off aggressive to boost the player count. This won’t happen until after version 1.2 ships but we want to let you know it’s going to be happening. '
 
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' So anyway, this is coming for everyone who has 6 cores or more in the not too distant future and everyone else (4 cores or more) eventually (Skylake can do some interesting things actually and if Async compute were more widely available on GPUs we could offload it there but I digress).'

Lol is that a not so subtle dig at a certain GPU company? ;)
 
I always thought that the implementation and pushing of dx12 on AotS was a masterstroke in marketing.

To this day I still don't know much about the actual game. Only "planetary warfare on a massive scale".
 
Needless to say, the argument is going to come down to which runs faster: an NV1080 or 2XAMD480s.'

Not for most people. For most people the argument is going to be "does a 480 meet my needs" and outside of enthusiast forums like this the answer is going to be a resounding "yes". A single card solution will have an edge over a mGPU solution for the foreseeable future so the limited market segment that wants the very high-end (and is willing to pay for it) is still going to tend towards the 1080 until Vega appears. As they should. But it's a sideshow. Fury level performance for <£200 is plenty for the huge majority of people. It's going to fly off the shelves and people trying to cast "the argument" as 480 vs. 1080 are, imo, primarily either missing the point or trying to subtly push Nvidia. Yes, you probably will get comparable results with 2x480 vs. 1080 in a limited range of scenarios which increase as time go on. But as I keep saying on these forums, the argument is not 480 vs. 1080. It's £200 of AMD card vs. £200 of Nvidia card at which point I think Nvidia's only defence is to pull every PR and marketing trick they can find.

Sorry to use your post as a leaping off point for that, Ferrari - I know you were only quoting an article. But people comparing 480 with 1080 as if there isn't a £400 gap between the two is a pet peeve of mine.
 
I always thought that the implementation and pushing of dx12 on AotS was a masterstroke in marketing.

To this day I still don't know much about the actual game. Only "planetary warfare on a massive scale".

there is 100 people playing it right now.

the masterstroke of adding DX12 :p
 
I always thought that the implementation and pushing of dx12 on AotS was a masterstroke in marketing.

To this day I still don't know much about the actual game. Only "planetary warfare on a massive scale".

The benchmark in AoTS is nothing like the game. The benchmark has battles of immense proportions going on but when you play the game, you never get to see anywhere near the amount of combatants. Oxide have been very pally with AMD since pre Mantle and this benchmark shows bias to AMD and rightly so.
 
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