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RadeonPro - How To Remove Micro stutter & Improve Frame Latency

I think the Bioshock stuttering might have been fixed in 13.5 Beta 2. Not sure though not played it myself yet.
 
I might give this a go on ARMA 2 later, since I've swapped from my 480 to the 7950 I swear I am getting microstutter that I didn't have before - could be 'new graphics card placebo' and only finding problems that were always there.

What cpu do you have? Are you using vsync? Does ARMA 2 have triple buffering?
 
Using an i5 760 OC'd to 3.8 GHZ, not using vsync currently (tried with both though) unsure on triple buffering can check later on but irrc it's not something in the graphics options.

It's a strange issue though, just every 5-8 seconds there is a really slight 'pause' - only for half a second. It doesn't happen if I load up the mission editor and just run/ fly around though so I'm starting to think it could be my CPU struggling online when there is a lot to process.

ARMA 2 is a cpu bottleneck game from memory. Most likely your 7950 isn't stretching its legs in that title.
 
Pretty much what shankly said. I find the need for RadeonPro is no more for me personally. Though i still sometimes use it for the overlay, which works with BF4.
 
^^Thanks all
I am playing about with the settings. Using the RP in-built AA etc has allowed me to push both my cards to 99% in BF3

That's always desirable. Another thing you can try, though you might need to overclock them a bit. Create a bf3 profile in CCC. Select enhance application settings, then change the filter to supersampling. Change Morphological filtering to on. Change texture filtering quality level to very high. Click apply.

Now load up the game, disable FXAA and flick between in game AA of x2 or x4 depending what your gpu's can handle. x4 supersampling might be too demanding.
 
I use this for everyone of my games....

Global pre-set of 60fps v-sync as my system can do that in pretty much all of my games

And then 30fps lock on certain games, Crysis 3, Metro LL and a few others..

I dis-like frame rate drops, going from 60fps to 30-40fps is very noticeable to me and by capping the fps to 30 I don't get that any more as the 'feel' of the game becomes much more consistent.

EDIT: Ltmatt I was under the impression that although Super Sample is available it's not reliable nor does it work in every games?

Super sample does not work with every game. It works with some though. Some games you can apply it as an over ride and in other games you have to use enhance. I love super sampling and look to use it, if performance allows. I think we should start a thread dedicated to CCC and various AA settings. We can build up a database of what works with each game etc. Very handy i think. Similar to this.

http://forums.guru3d.com/showthread.php?t=350890


1bzEocD.jpg
 
I was under the impression that triple buffering as a bad idea on multi-card setups?

Sometimes it is, depends on the game. When i wrote this i was under the impression that generally it was a bad idea. At the time of writing, you needed to disable it to remove input lag. That still holds true now, but some games need it to run smooth. Its a case of try both and see which one works better. Assuming the game will let you disable it, that is.
 
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