@pmc25 AMD are not doing anything with Ray Tracing, that's down to game / engine developers, nothing to do with the GPU architecture and again you don't need RT cores to do Anything like in Metro Exodus, TR, BF5..... nVidia use Turing for machiene learning, they are also selling those GPU's to retail as gaming GPU's but to make sure you buy them they are almost claiming Ray Tracing as their own and needing these GPU's to run it, much like they did with PhysX.
Modern GPU's have more than enough compute power to Ray Trace in games, its just a lot of work for game / engine developers to implement, Cryengine are one of few who have, but i don't think they are alone.
I think you missed the entire point of what I was saying. The only dedicated hardware for RT that hasn't proved to be useless was Imagination Technologies' tech in terms of efficiency, but AFAIK they never proceeded to more powerful accelerators, so it was effectively pointless not long after release.
But the RTX stuff is in NVIDIA's consumer GPUs *ostensibly* for RT and DLSS, both of which would be faster without it, and NOT machine learning etc. It's a total bust from every possible angle except marketing - which a bunch of people initially believed was 'revolutionary', including many on these boards, despite immediate evidence to the contrary.
Also, unless you like low frame rates and / or taking screengrabs with all the eye candy on, I'd strongly dispute that "Modern GPU's have more than enough compute power to Ray Trace in games" in a way that actually increases image quality in non static or pre-rendered scenes. Not sure about other people's eyes, but smoothness, resolution and shading trump lighting in terms of primacy wrt image quality.