No that's with DLSS on Nvidia so fake 8k. Better explain how the 3090 with its 384 bit bus can be slower against a 256 bit card in some games ( like F1 2020 ) at 8k.Ouch Nvidia more than 100% faster in tomb Raider
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No that's with DLSS on Nvidia so fake 8k. Better explain how the 3090 with its 384 bit bus can be slower against a 256 bit card in some games ( like F1 2020 ) at 8k.Ouch Nvidia more than 100% faster in tomb Raider
More rumours, bunch of leakers are reporting the same thing today:
* Navi 33 is a 80CU monolithic GPU
* Navi 31 is a 2 x 80CU MCM GPU
Performance
* Navi 31 is targeting to be 150% faster than the RX6800 in Rasterization
* Navi 31 is targeting to be 100% faster than the RX6800 in Ray Tracing
Architecture
* RDNA 3 doesn't contain fixed function hardware for DirectML/Super Resolution/DLSS, uses the same pipeline as it does on RDNA 2
I think the only gauranteed t
Navi 31 is then targeting Ampere's RT performance, while Nvidia move to gen 3 RT cores. Did they just throw down another white flag?
they're either better at hiding info or they are behind AMD in the design process
Well there are no rumours from Nvidia's side, they're either better at hiding info or they are behind AMD in the design process. We don't yet know if Lovelace actually contain a 3rd gen RT core or if its the same core as Ampere - it could just be the same core just with more of them due to higher transistor density.
I would rather be conservative in your hopes than be disappointed later on
That's a 150Mhz higher than mine though, and yours is a 6800 XT so worse silicon.Yes but yours is a bloody good sample m8! I run 2490/2500 in game at 1.1v, seems to give more consistent performance at that setting for me (not a great sample but still decentish)
Time will tell. RT cores at the end of the day are just striped down cuda cores and if their not processing rays there redundant. They also have to share the same cache pool which hinders their efficiency. At the end of the day Ampere is mammoth chip (thanks to all the extra fixed function hardware). Nvidia wouldn't have been able to get away with a chip that big at TSMC 7nm without sacrificing margins or increasing prices further.I think the only gauranteed t
Navi 31 is then targeting Ampere's RT performance, while Nvidia move to gen 3 RT cores. Did they just throw down another white flag?
I don't think we are seeing gaming MCM designs any time soon - the ground work for that just isn't going ahead at the kind of pace I'd expect to see if that was a reality.
AMD need to slow down, a new gpu every year is deffo too much too fast. Especially during tech shortages. They getting greedy now.
TSMC have already reported that Apple have the entire production for 5nm - ergo, why does WCCFTech believe RDNA3 will be on 5nm this year or next? it`ll be on 7nm
Seriously? A new gpu once a year is how things used to be before it got harder to do die shrinks.
It wouldn't surprise me if AMD were first to market with a MCM GPU design, whether it's RDNA3 is another thing. I figure that was one of the big benefits going to TSMC for their CoWoS (Chip on Wafer on Substrate), which allows super high density interconnects between dies, as required by GPU's. I gather its similar to Intels EMIB, which has higher density interconnectivity than AMD's interposer on Zen 3.
The advances in interconnect tech is one factor which helps to make many approaches to MCM GPUs possible but there are complications with game rendering you can't easily solve in hardware alone. You definitely can't do it via a Zen like chiplet approach in hardware alone unless you somehow convince developers to all adopt explicit multi-adaptor and rework their old games.
I wouldn't write AMD off especially as they managed to make MCM happen in the CPU space on a shoe string budget.
They now have much more cash available for RnD and also have a few years of experience handling MCMs designs, couple with that the fact they came from around Gtx1080ti performance to matching the 3090 in raster within the space of 16 months shows the speed of progress being made in the GPU division.
Isn't the large cache something AMD has already employed on RDNA2 probably as a test run preparing for RDNA3.The difference is the day to day operation of a CPU in Realtime is not affected by latency but a GPU running your game is. a MCM design will increase latency with the communication between the Cores and IO die etc Ryzen offsets this somewhat with loads of L2 cache.
We will prob see MCM designs for non gaming based products first like compute etc where the Real time latency is not as big as a issue only the overall operation time to finish a task.
I'm not sure if they can get over the latency issue for a gaming card as well physics.