Realtime Killzone 2 gameplay

looks good, this is what the PS3 needs, since devlopers like Ubisoft dont really care about the ps3, its looking to these exlusives to keep it going.
 
Have you noticed how all the action shown has been in enclosed corridors and rooms.

In the original 2005 E3 trailer, the action took place on a vast open space with a huge draw distance, massive towers,bridges,motorways.

They have obviously had to make compromises in order to keep a decent frame rate, with only having 256mb main ram and 256mb texture ram.
 
Cooper said:
Have you noticed how all the action shown has been in enclosed corridors and rooms.

In the original 2005 E3 trailer, the action took place on a vast open space with a huge draw distance, massive towers,bridges,motorways.

They have obviously had to make compromises in order to keep a decent frame rate, with only having 256mb main ram and 256mb texture ram.

I think they just wanted to show off the lightning!
 
Nanoman said:
I think they just wanted to show off the lightning!

He is right. Look at the opening sequence compared to the pre-rendered video they showed a year ago, you can't see anything but fog. Will still most likely be a good game, the fact that they've had to make huge compromises is uindeinable. Just look at the colour palette, it's a textbook RAM saving method.
 
The footage was about showing us the small details; in an early build it's often not a good idea to show open areas, as the larger the area, the easier it is to see how incomplete and unfinished it is. It's also easier to see more complete details and lighting in enclosed areas. That's probably why the developer showed us a small area. I've no doubt we'll get our fair share of large open areas in the finished game. It's still a long way off, spring/summer 2008 last I heard.
 
Must admit it does look fantastic :cool:

Having said that, it does seem to be lacking in shader effects at the moment(materials/textures look a little 'flat', lacking any bump mapping etc.).
 
tomanders91 said:
looks good, this is what the PS3 needs, since devlopers like Ubisoft dont really care about the ps3, its looking to these exlusives to keep it going.
Ubisoft do care, PS3 is intrinsic to their profits.
 
Will be interesting to see the finished game and find out exactly what the PS3 is capable of other than sloppy ports.
 
I'm not convinced.

The first Killzone -before it was released- was seen as being a possible "Halo Killer". However, when it was finally released, it was greeted with a mixed critical reception.

I'm not a big fan of the art direction in this one. The colour pallate seems to consist of about 8 colours (all shades of grey). I had the same complaint with Gears of War. Compare Killzone 2 to it's biggest rival, Halo 3 and you'll see what I mean.

I'll still buy the game though.
 
Yep i agree everything does lok a bit grey, although i'm sure war and death is meant to be that way. Personally i changed my TV settings to 'warm' and 'lucid' in the gears settings which did colour things up a little better.
 
The colours just make me want to cry.

I wasn't that impressed with Halo 3's E3 trailer either but my god at least it had colour, this is even worse than Gears Of War.
 
They have only shown the first level...

Look at MGS4, right now it looks like a limited colour palette but it has already been confirmed that all of the game does not take place in the middle east. Even if you look at MGS3, much of the game was green but later on look at what they did with the white flowers. I don't think people should be concerned at this point until they show more levels.

Edit: Also, Gears of War hyped up the 'destroyed beauty' part of the game. However none of it was beautiful, it was just dirty old buildings which had been bombed. I think already this game has shown better artwork, even if it has ripped off an old movie for the character design of the enemies :p
 
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if killzone one didnt have such a bad framerate, i reckon it would have been a lot better.

I personnally enjoyed it a lot, and they look like they are putting more effort into this one, and in an earlier interview they said they are actually gonna use the cell effectively for destructable enviroments and stuff.
 
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