Red Orchestra (2) : Heroes of Stalingrad

Theres no pre load for the beta as far as I know, it'll be out when its ready type of thing. There will be a preload before the proper release on the 13th though, which like other releases will be the majority of assets (big stuff like textures etc) with a small download on the day with the rest of the game code, same goes for any retail discs to prevent zero day pirates.
 
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i don't mean to sound like a pooplewoofer but there's still no news on beta and the tripwire forums are loading very slow

Its because TWI president posted midnight this morning his time teasing the beta may be out in 24hours and its now getting close 6pm our time which means steam update o'clock which means F5 frenzy.

Also my middlemouse button broke last night playing a bit of RO1 for old times sake. :mad: Fantastic timing.:rolleyes:
 
So you are saying if a game company releases a game in America after 12PM/1PM the rest of the world won't be able to access it until the next day, including themselves.. as they have to wait for the 6PM GMT steam update?

Yes and no. Updates can happen at any time as long as someone is there to 'push the button' just that most releases/updates that have a solid release date tend happen at 6pm GMT just because that is, for whatever reason, Valves chosen time.

Assuming its in work hours TWI theoretically could go 'right thats it done, lets release the beta now' and then send it over to valve/steam (how ever they do it) for release as soon as valve can be bothered.
 
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Server browser issues and a few minor bugs aside, so far so good really enjoying it. Feels and plays pretty much just like RO should, boltys are as great as ever, SMGs are brutal in good hands but no longer aiming for the sky after a small burst and from the little I used one, LMGs no longer are super deathrays when deployed. Not to keen on the radar thing but that is a server side toggle so not an issue and I have to say that rested SMGs may be a little to accurate at range but at least now they can hit the broad side of a barn from more than 5 meters away.

Cover system works well though it is a bit fiddly in places, but I'm getting more used to it. Took me a while to realise if you push towards the cover you can peak your head up quickly, much quicker than going into iron sights and looking that way.

Only annoying thing is the 'prone block' you get when trying to turn around near walls(similar to COD?). Understand why they do it, so your legs and feet dont clip through walls but would be nice if it maybe auto crouched you so you could turn if you pushed to far in a direction. Really annoying when an enemy just walks past you and as you turn to shoot you find yourself stuck.

Nice how they've added squads of which the biggest benefit is the new Squad leader class, not for the fact they get an SMG or semi auto but it means theres a few more people on the team with smoke grenades, which if you played RO1 at all, you'll know are really needed for some maps and how annoying it is when your commander doesn't use them. Didnt like going commander in RO1 as I wasn't the best with arty strikes but so far I've had great fun and success with the SL.

SLs also act as a spawn point for their squad while alive. Though its not like BF2 where they spawn on the guys back, they should spawn 'nearby' but always slightly away from the action. As an SL it seems to work okay though twice I did a quick 180 to then see someone spawn right in front of me and one of those times he ran out of a door 1m in front of him right as he spawned and got killed pretty much instantly, so not a perfect system. But on the other hand I've not experienced a time where I've noticed a bunch of enemies spawning in a room that only had one guy in it a second ago, so it seems pretty subtle from the enemies point of view.

Another nice feature is that when you do really well in one round, you may get offered a 'battlefield promotion' which means you get first pick of classes, so no longer are class picks just up to who has the fastest HD.

Not sure how exactly it works as I've gotten it while at the top of the scoreboard and other times 3/4 of the way up after a good round nor do I know if more than one person per side can get it so its not a complete solution but it should mean less times when you get a fail sniper/commander who have no idea what they are doing. So far though thanks to it, its provided the one time I got to try the marksman class (fun but not worth the hassle of trying to get when a normal bolty is just as good or better most of the time) while the few other times its meant I could keep my SL choice without the rush of choosing it.

Oh and first two kills was with the anti tank rifle vs infantry, damn that was a good first RO2 moment. BANG BANG
 
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Anyone had a decent play with tanks on the big tank map?

Only had a quick game on a mostly empty server, but I was pretty impressed. Not the biggest fan of playing tanks in RO (blowing them up and fighting along side them in combined arm maps on the other hand though :D ) and I'm not surprised the tank map is nowhere near as popular as the others but given the big improvements with them, not having to have two friends on voice to use a tank properly any more and all the detail they put into them, I'd like to try out a proper full game.

Oh and countdown is more fun than I thought it would be, but its early no one knows the maps so lots mad rushing about days. So I can see it possibly slowing to a real camp fest in the future, hopefully not though.

Also I got most of my crashes in the browser when I had a filter set, you should have enough time to disable one if you've got one set before it crashes. And as melipone says steam friends/direct IP is the best idea for now.
 
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Yeah check you've not got the games list filtered for installed games only and restart the client if you haven't yet. If not I guess you should contact steam support.

Also if you click on your user name on the top right of the main steam window it should list all purchases as well as CD-keys/games added from retail or other digital shops, so check to see if your RO2 is still showing there.
 
Woo will be nice to have some properly new maps to try out, curious to see how they match up to the old RO1 favourites. Know Gumrak is new but well thats a tank map and I've barely had a chance to play it because of that.

Also got a replacement mouse today so its feet are super slidey compared to the old one, same model just forgot how smooth it is new. I imagine my aiming going to take a major hit till I adjust :( Shame since what I played in the last few days was perfect for me, free aim and iron sight movement (not just sensitivity) was great, something that a lot of games somehow get wrong these days.
 
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First timeplaying i was managing to play in servers.

I loaded it up again after going out for a tea, and when i join a server im about to start playing when everyone freezes running on the spot, as if the servers crashed... but it happens on majority of servers....

any ideas?

Know bug which is being worked on, if its happening constantly you can either wait about 60seconds after the server browser starts pulling in servers then join or avoid refreshing the browser by joining via direct IP or friendslist.

Think you can also use the reconnect console command instead of waiting 60seconds though not sure.
 
Next patch details, got delayed till this morning TWI (EST) time.

- Turned on Speedhack detection and added a system to allow server admins to decide what to do with a player when they are detected using a speedhack (kick, session ban, or permanent ban).
- Fixed PreStartDuration not working properly which caused the round to start prematurely after a map change.
- Fixed getting stuck with a zoomed FOV when using grenades
- Added ability to turn off anti-aliasing
- Fixed floating meshes when a player dies
- Fixed destructibles not updating their shadows when destroyed
- Fixed DOF inside tanks
- The ranked server system is now operational
- Player progression stats are now saving and loading
- Unranked servers are now showing up as unranked in the browser
- Realism modes are hooked up and functional
- Killing a tank now gives extra points based on the number of players in the tank
- New map list: Gumrak, Grain Elevator, Barracks, Red October Factory
- Team balance changes. Commanders and top scoring players no longer get team swapped on death. The role select menu will not appear immediately to make it more obvious that you have died. Also, fixed a bug where an axis soldier could spawn on the allied team or vice versa.
- Fixed some HUD icons sticking around on the screen
- Fixed Countdown ending with time still on the clock
- Fixed automatically firing your weapon sometimes when respawning
- Fixed some issues with scoring in Firefight and prevented running out of reinforcements in this game type
- F10 will now cancel a pending server connection properly when stuck on a loading screen
- Fixed the Welcome Screen editor in webadmin making the welcome screen text invisible in game

Nice to see persistent stats & realism settings will be put in properly and it fixes a lot of the minor bugs I've noticed. Got the auto-team swap on death the other night, thought it was me hitting a random button as I died at first since it just brought up the class screen. But when it happened 4-5 times in a row just as I thought I was making progress for one team, I was sure auto-balance had a grudge towards me. :p
 
Not sure of the exact frame rate but its running perfectly smooth for me on mostly ultra or high with an i5 2500k stock, 560ti 1gig and 8gigs of ram.

Its running on UE3 badcompany.
 
How annoying.

I was playing for an hour or so earlier. No problems.

Just tired to play again and crashed 3 times in a row, within 30 seconds of joining a game. Restarted the machine, tried again and went back into server. Managed about 2 minutes then it crashed again. I have no idea why :/

Crash or you loose connection to the server. If its the second open up the console (' key next to #) and type reconnect, its a bug with the browser.
 
Thanks ill give it a shot later on tonight, Also the MG's are lethal as hell, but the Ruskie one with the round cartridge is a little..i dunno, i run out of ammo pretty damn quick and nobody resupplys you, even if you shout for it lol, ive made a habit of hitting the resupply each time i see an MG guy with the hope people will realise you can do it.

Folk will catch on soon enough, was the same in RO after it had been out for a while most people would do it at habit at spawn and even noticed people would run randomly over to MGers in hope of free points.

Annoyingly it has the same problem as picking stuff up, it shares the same key as the cover key, so you often end up sticking into cover instead of resupplying the mg.
 
Thankfully aside from stats the game ran pretty perfect for me since release.

Just had my first round as a tanker on a combined arms map (fallen fighters) and deary me, if the opposition tankers aren't great, its just a slaughter. While I wasnt crazy rushing in with my tank, I wasn't sitting far back sniping most of the time so I was in decently vulnerable places but it wasn't till part way through one round when a clever anti-tank soldier must have joined who did start causing me a fair bit of trouble that I felt in any real danger.
 
Sorry asked this a few pages back, does the spawn on team leader work?

Sometimes, dont know if its a bug or a feature (to close to the enemy etc) when it doesn't work.

And sometimes even when it does work, it spawns you facing away from the front rightthe sights of half a dozen enemies. So yeah very iffy.

Yeah you was on my side that round Mansukhr - all I could see was all these tank kills piling up in the top right :D

Will this game get DLC and extra maps and stuff? New weapons? Skins?

Aye if it was fallenfighters about 20-30 minutes ago, would have been me. Fun but I felt a bit cheap :)

Yeah whole bunch of planned free DLC planned. New tanks (pz3 is one of them I think other might be T-60), troop transport (universal carrier and the normal german halftrack) and I'd imagine loads more maps as well as the official TWI supported mod/addon Rising Storm (Pacific front)
 
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