Red Orchestra: Ostfront 41-45 FREE 5 DAY trial

Caporegime
Joined
8 Sep 2005
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Norrbotten, Sweden.
For those of you that like Tactical FPSs with a WW2 theme RO is having a free 5 day trial.

The gameplay is a hell of a lot slower than DOD:S which its compared to beacuse both are from Steam, but thats where the comparisons should end really. I myself compare it more to a Much more realistic version of the BF2/1942 but with more emphasis on infantry. (except tanks :O)

IT has some large maps were tank battles are the norm, smaller maps with 1 or 2 tanks a side, and some infantry only maps.

Its based on the UT2004 engine and it looks a bit old but the game play is strong.

Its about a 2gb install and im pretty sure you can pre load now

I promise you it wont be everyones cup of tea and it can take a few hours to get into. You will deffinately find yourself thinking "WTF who shot me then?" but imho its deffinately worth a free try :O

http://www.steampowered.com/index.php?area=roFreeWeekend
 
yeah freakin great game, a lot more realism and atmosphere
completely different to likes of DOD, COD2 and other WW2 shooters.

you do have to give it time, i found it rather frustrating and slow paced when i started playing but when you get the hang of it, things pick up and you get so buried in the game.
i have to say is that team work and voice comms is essential, best to get together a team of people you know, like fellow clan members, we have a group in our DOD:S clan that regularly play RO, we use our TS channel for comms, if you run around on your own on some random server things will quickly go downhill, lonewolf playing just isnt much fun on this game in my opinion.
 
Bit of an odd game RO, can be totally dull and pointless and yet sometimes it all seems to kick off and you can have great fun. Good idea, the free weekends on dod:s were good fun for veterans of the game.
 
excellent game..well worth trialling if you are in doubt though.
i find it sooooo much more rewarding than dod,cod etc. some of the tank maps are a little bit dull,but thankfully few and far between.
theres also some good homegrown maps now being handed around a few servers. deffo worth the money imo.
regards,
steve.
 
RO is amazing. :cool: Been playing it since release. SO much more detail and atmosphere than you get on the BF2 engine for example. Great ragdoll phyisics as well as blast-offable body parts. :D

A bit slow paced if your used to arcadey FPS's but if your looking for something a bit more mature and realistic RO can't be touched. :)
 
It's a different style of FPS to DoD:S. It's less of a deathmatch style of game and more teamplay.

I've not played it in a while so will be checking it out this week I think. :)
 
im guessing they have taken the preload button off? i cant see it anywhere :confused:

doh, fround it on that website :o 205kb/s too, makes a change for steam!
 
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I just saw this on steam, ill probably give it a go but the old red orchestra for unreal 2004 was too slow and realistic for my liking
 
Arsey said:
I just saw this on steam, ill probably give it a go but the old red orchestra for unreal 2004 was too slow and realistic for my liking

You might not like it then. I thought it was very slow compared to Call of Duty 2. Both games have different merits.
 
BarryFell said:
RO is amazing. :cool: Been playing it since release. SO much more detail and atmosphere than you get on the BF2 engine for example. Great ragdoll phyisics as well as blast-offable body parts. :D

:eek:

Suddenly I'm interested in this game :D
 
its true, grenade deaths can be very gruesome, i've seen plenty of mutilated corpses and lonesome legs liying around the battlefield.
but i wouldnt call that a selling point of the game :p

hit up a tank map last night with my mate, it was such a laugh, we were getting so into it, shouting and screaming, STOOOOOPPPPPPP, MOVE MOVE MOVE, AAAAGHHH where the hell did that shell come from!!!!
that IS2 is a freakin monster, we took out so many tigers with it, just so exciting using the terrain to your advantage.
 
anyone know exactly what time were able to play this, ive been reading up on it and im seriously tempted to just buy it, £13 aint bad if it sounds good, usually like these type of immersive games, keeps me going through the night.
 
If I remember correctly when you get hit in the arm I think it affects your grenade throwing distance? You have to hold the mouse button for distance as well though, so I might've just been a n00b at the time and dropped it at my feet.... ;) :D
 
RO is a brillaint game.
Much slower than most FPS`s and more realistic, cant replace my OFP though :P

Gott love the russian MG, brillaint accuracy for an MG!
 
Check out these training videos before playing pls! :) Will save you having to ask about stuff thats already in there :)

http://files.filefront.com/RO+Ostfr...ailer+++FF+Exclusive/;5320271;;/fileinfo.html
OR
http://storefront.steampowered.com/v2/index.php?area=game&AppId=924

AND

http://files.filefront.com/vehicle+basic+tutorial+Finalwmv/;5319627;/fileinfo.html
OR
http://storefront.steampowered.com/v2/index.php?area=game&AppId=925

Theres also some extra bits of info in the game manual downloadable off the website, such as how to change Panzerfaust sites to 30,60 or 80 metres (F by default BTW, same as for putting bayonet on).

Also go in the options before playing to familiarise yourself with the buttons, and maybe change em around to something that suits you. For eg. I think the default button for iron sights is middle mouse.

Anyway if you want to add me to your buddy list (in RO) I will try to help if I can :) My ingame name is Melipone

And here's a new trailer video:

http://storefront.steampowered.com/v2/index.php?area=game&AppId=926

Hope you like the game :)

Edit: Might as well put some extra tips to lower the learning curve a bit:

1 - There's no crosshairs!! And putting a dot in the middle of the screen won't help. Reason is because of the "free aim" system, which basically means the gun is not always pointing in the centre of the screen as you move around (outside of iron sight mode), and all bullets are shot based on where the gun is pointing. This means that to hit anything when shooting from the hip (which is advisable in close range fighting if the nme has seen you) you have to judge where the gun is pointing to be accurate.

2 - You have to shoot in bursts with SMG's and at close range preferably. The higher your stance the shorter the bursts should be, so if you are in close range with someone, strafe and hip shoot 2-3 shot bursts (while standing). After each burst re-aim and burst again. This is my way of playing when the enemy has seen me. Otherwise it might be best to crouch or prone and use iron sights with longer bursts.

3 - Always go for the Capture Points (objectives)! Don't sit back and hope your team will deal with the capturing/defending while you camp and pick people off. Even if you have a bolt action rifle you should be heading for one or be in one at all times IMO. Obviously if you have a MG or Sniper then you can camp :D

4 - Attach the bayonet! Melee is a lot of fun in this game so I think you should always go for the bolt that gives a bayonet. The german one has and the default russian one does too. Just press f to put it on and sprint with melee held down when you see a victim. Charge at him while changing angles to put his aim off and release melee just before you reach him.

5 - Bolt action rifles are IMO one of if not THE best infantry weapon in the game, but probably not when you are getting started. As you play more you will get better with it. Don't feel like you've been "stuck" with the bolt because all the other classes are taken. It is the second best long range weapon (top is Sniper), is deadly at close range with the bayonet, and when you get better you will be able to pull off hip shots with it and close range.

6 - Be sneaky/stealthy!! Use cover to get to the objective. Don't shoot if you think you will miss so that you don't alert the enemy to your position. Try to wait for the enemy to stop before shooting (with the bolt) to start with because...

7 - each bullet has velocity, depending on the gun its fired from. This means that where you need to aim depends on a) the velocity of the round, b) the distance from you and c) how fast the target is moving laterally. Also the bullets dip a bit. Its hardly noticable with the bolts, but more so with the gun that fire bullets with lower velocity.

8 - Hmm can't think of much more atm. Maybe go in Practice mode to get used to the game a bit and then dive into a server. Just be prepared to die a lot till you get the hang of it

9 - OK thought of another - each map has different class/weapon limits. This means that each map has a quite a different type of gameplay. Some are predominantely SMG based, some are a mixture and some are mostly bolt action. Just thought I would mention it because you could get quite a different first impression depending on the map you play first. Also there are maps that are mostly tank orientated, some combined arms and a lot without tanks. I prefer the infantry only maps personally
 
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