remember when microsoft said..

I love it. I loved it even more when I discovered that games had limited activations that they don't tell you about. Heck, even the developers and publishers of the games didn't know about them until users started complaining they were locked out. Activations that you can't revoke, and can't find out how many you have left, and which you have to beg Microsoft for a new key for your legally bought game and which they will only ever do once.

I also love it for encrypting my saves and tying them to my OS install so that my Batman saves became micraculously corrupted when I upgraded to Windows 7.

Yep, I really love it.*

* Lie mode cancel.

No one forces you or anyone to use there service .. pretty simple if you ask me.
 
GFWL is not perfect but neither is Steam.

Its healthy for PC gamers everywhere that MS are still interested in the platform as without their interest you would not have had nearly as many PC games since the X360 launched in 2006 as its easier to port 360 games onto PC because of the MS XNA Dev tools.
 
GFWL is not perfect but neither is Steam.

Its healthy for PC gamers everywhere that MS are still interested in the platform as without their interest you would not have had nearly as many PC games since the X360 launched in 2006 as its easier to port 360 games onto PC because of the MS XNA Dev tools.

ditto
 
GFWL is even worse than Vista (if that's possible).

When MS actually stop and listen to their customers, they're capable of producing some really good stuff. Look at windows 7. They have some of the best engineers in the world, who are sometimes held back by some very short sighted business decisions.

Perhaps somebody at MS has finally realized that PC gamers don't want a console on they're PC. If they actually produce a good PC gamer centric platform, then well... good for them! Unfortunately their track record in the PC gaming market is totally hit and miss. More often miss, and clearly driven by people who don't understand the subtle differences between console and PC gaming.

I like steam, but it's pretty expensive for new releases. A bit of healthy competition can only benefit us, but MS need to do it well.
 
I don't mind if this has some limited success, for the sake of healthy competition, as long as it doesn't do *too* well. I don't trust Microsoft with too large a market share in PC gaming. Honestly I think that we'd all be paying a monthly subscription for the ability to play any multiplayer games (not just MMOs) on the PC if GfWL were dominant enough to get away with it.

Good point.
 
Unlike Steam’s reliance on a downloadable client, Games for Windows Marketplace will have you buying games directly from their website. There will still be a separate client, but it will exist “to manage really really large files that aren’t maybe so easily managed through the web, and it’ll be your transaction history; so if you need to re-download a game, you can go and do that.

So you will still need a downloadable client to download the files . . . . :confused:

Yeah I really don't understand that bit as you can buy Steam games via a web browser anyway. I did it during the Christmas sale while I was staying with my dad
 
steam is fine imo. its only evil is those ridiculous summer and christmas sales! damn them for offering such damn fine deals! i spent SOOOO much money on games just cost they are a few quid each! or in MASSIVE packs for the price of one game! so cruel!
 
Ms are evil, down with DirectX, long live OpenGL!!!!! If games used OpenGL we wouldn't be tied so heavily to Windows and we could game properly on MAC/linux/BSD.
 
things like Vista could have avoidable.

Vista was a great OS, don't blame the OS for poor driver support - blame manufacturers being lazy. That was the worst thing about Vista, the drivers were poor for a long time.

Ms are evil, down with DirectX, long live OpenGL!!!!! If games used OpenGL we wouldn't be tied so heavily to Windows and we could game properly on MAC/linux/BSD.

Yeah let's switch to OpenGL and embrace poorer performance than DirectX, have you played any of the cross platform Steam games? Or StarCraft II? They all run worse than on Windows/DirectX.
 
Ms are evil, down with DirectX, long live OpenGL!!!!! If games used OpenGL we wouldn't be tied so heavily to Windows and we could game properly on MAC/linux/BSD.

LOL yeah right lets all play games that have ***** performance, instead of using a company who does it right then still gets slaughtered for it by the little boys :D
 
Yeah let's switch to OpenGL and embrace poorer performance than DirectX, have you played any of the cross platform Steam games? Or StarCraft II? They all run worse than on Windows/DirectX.

I was agog at how rubbish Portal ran under Mac OS X even with the special OpenGL update.
 
Yeah let's switch to OpenGL and embrace poorer performance than DirectX, have you played any of the cross platform Steam games? Or StarCraft II? They all run worse than on Windows/DirectX.
guess you havent been into pc gaming very long because back when opengl was still considered a competitor to directx and a few game engines were opengl it was widely considered to be faster than directx.

games that could be run in either opengl or directx were nearly always faster in opengl
 
LOL yeah right lets all play games that have ***** performance, instead of using a company who does it right then still gets slaughtered for it by the little boys :D

Do you know John Carmack once wrote a paper on why DirectX (at the time of his writing) was almost the worst thing he'd ever seen, and why oGL was far superior. I'm no expert, and things have probably moved on since then, but at first DirectX was nowhere near as good as oGL.

Basically, oGL was a victim of MS monopoly in the OS market meaning they could force their own API to the top, even when technically inferior. Now where else have we seen that before? IE, WMP, the list goes on...
 
of course since then though directx has benefited from billions of dollars of investment both by software and hardware companies.
 
GFWL is better for download speeds than steam.

Microsoft severs VS Steam severs Microsoft always maxis out my connection without fail can’t say the same about steam.

That is because hardly anyone is using the Marketplace, you have their bandwidth to yourself.

If a steam content content server is busy, switch to another :)

I have a 50Mb connection and Steam will max out my connection most of the time, even when there are over 1.5 MILLION people logged into the service.

MS dont give a **** about the Windows LIVE Marketplace, if it did start to creak, I dont see them spending the money to make it better.

Look at at the issue of corrupt game saves on GFWL titles. Have MS done anything about it? NOPE.

If this was Steam, it wouldnt have continued over the years it has on GFWL.
 
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What's wrong with GFWL? I think I might have used it with SF4 but I didn't find it a pain to use at all.

Nothing wrong with it for me.

Its weird how all the people who used to complain like hell about steam when it first came out like to suck up to Valve now.

Fact is outside of their obviously great sales Steam games are expensive, often very expensive.

The amount of people who like to put valve up as the perfect gaming company while beating up on microsoft, EA, actvision or Ubisoft is quiet frankly nauseating.

None of them are perfect, take what you like from each and keep the fanboy arguments to yourself.
 
sounds daft. Just use Steam, and if its not on Steam go and buy it/Order offline.
Its like their trying to create a niche that just isnt there. Its been done.
 
GFWL is not perfect but neither is Steam.

Its healthy for PC gamers everywhere that MS are still interested in the platform as without their interest you would not have had nearly as many PC games since the X360 launched in 2006 as its easier to port 360 games onto PC because of the MS XNA Dev tools.

Steam is imperfect because some people just can't accept there are crutches that just cannot be avoided. The amount of whining people do about being unable to sell the games after purchasing... jesus that is exactly what the Publishers/Developers wanted and have been moving towards on there own without ANY help from Steam. And then theres the ridiculous whines about how they have the game but can't play it because it needs activation... well come out from under your rock and say hello to the digital age?

GFWL is imperfect because Microsoft refuse to improve it, they imposed there own limitations on it and are too stubborn to admit they were wrong.

And wab is clearly an MS fanboi...
 
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