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Resident Evil 2 Remake - Biggest use of VRAM in an official release?

Man of Honour
Joined
13 Oct 2006
Posts
91,000
Also basic things like textures are converted to mip-maps at different levels so that in itself could double memory usage.

I'd forgotten about mipmaps - it is almost handled automatically these days compared to older engines where you might even be prebuilding mipmap levels for optimal quality.

Also your second point a lot of game engines have lazy garbage management for various reasons - playing around with my GTX780 and a 970 with similar performance levels quite a few games would hover at 2.8GB on the 780 (out of 3GB) and around 3.5GB out of the "4GB" on the 970 without any performance difference between them.
 
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