Caporegime
- Joined
- 12 Mar 2009
- Posts
- 26,778
Errr, I honestly don't know
I seriously doubt they would let you take all your items to a harder setting though.
Some fountain of knowledge you are!


Errr, I honestly don't know
I seriously doubt they would let you take all your items to a harder setting though.
are the originals on psn?
4. RE Zero - Very good, but RE1 was better. Was a pain in the ass not having storage boxes and peeing about switching characters all the time. The story was a little wierd. Too many guns that had 0-100% ammo and could not be reloaded
So, finally finished Code Veronica for the first time. I've attempted to complete it many times and this go I was determined to see it through.
What a truck load of suck. I honestly can't stress enough the extent to which this is the worst resident evil game. The whole thing is a miserable experience with the only redeeming feature being the plot, which to be fair is a bit more complete than other RE games.
My biggest grip about it is the backtracking, which I have moaned about before so I'll try and keep my moans fresh. With that in mind, holy crap, things get so chronic when you start playing as Chris. In essence, you replay through a small part of Jills mission, but the mansion is blocked off, meaning you have to frustratingly circle round in loops for no other reason than to pad out the game span. Notably, there is a blocked off door, meaning you have to go up a floor and down an escalator to get to the same place. Why?! It adds nothing to the gameplay and once you have access to the second area you should be able to walk through that door, it's so unnecessary! The biggest offender though is a staircase that needs you to place a shotgun into it to access it. You run round the mansion only to find you have to go ALL THE WAY back just to deposit the stupid shotgun. This wouldn't be overly annoying if the save rooms weren't places so awkwardly. It's just an immensely frustrating and totally unfun experience.
I almost put my controller through the floor again at the end of the game. I was in control of Chris and there was dramatic music playing (signalling the end of the game) yet I couldn't find a 'dragonfly body' anywhere to open the final door. The answer was to trek back through the base (yay more backtracking!) and turn off the electricity so that you could trek to another part of the base (yay!) and remove two stones that you previously used for another puzzle, then trek again to another part of the base (yay!) to put them into some music boxes. Lots of lovely item management going on amongst irritating save room locations. It was just so obscure, there was no way on earth I could have sussed that out myself - there was nothing to imply that those stones would be needed after you used them once to gain items, and since I turned on the electricity immediately there was nothing to suggest there was anything to gain by turning it off. Crap!
Also I would like to bid a fond farewell to stupid cheap deaths and irritating save points. In the final battle the first time around before I knew what was going on Jill died and I was forced to replay the last 3 minutes of game-play again.
Games are supposed to be fun, not a chore! Awful!
Never play this game!
Edit - also "....ohhhhh, Steve" x 1000. Arghhh![]()
Spoken like a new gen Resi fan. That is the whole point of survival horror. It's surviving not insta saves, continues and all that crap. It's the main thing I hate about the new action man style the game has gone which is because of the people moaning about it.
I personally love the item management and puzzle solving of the old resi games. It adds a lot of thinking to the game. I can understand why some people might hate this too.