To me it just seemed like all the AI wanted to do was either run at me firing or stand completely stationary firing. Other than that it was almost impossible to sneak up on enemies or use any kind of tactics because the chimera seemed to have exceptionally good eyesight and some kind of sixth sense, as soon as you get anywhere near a group they all just start pelting you with gunfire instantaneously.Really bad AI - didn't see this tbh. thought they were pretty good
It was not balanced on normal difficulty, it only regenerated a quarter of your health and a quarter of your health is only enough to take maybe 3 or 4 bullets sometimes leaving you cowering around corners 99% of the time.Annoying health system - what was bad?
Great? If I died I ended up playing massive sections of a level over and over. Not fun in anyway and no good if you want to tell a story. Especially infuriating when some enemies can 1 shot you.Terrible checkpoints - Wut? They were great imo
See above, walking into a room where there were augers and hybrids is why I think they coined the phrase "out of the frying pan and into the fire", you can't stand and shoot because you have so little health, you can't take cover because cover is useless.Enemies who shot at you through walls without being able to see you, at least in R2 you can shoot back - Auger
So what you're saying is that the devs intentionally made that section of the game infuriating? That's even worse, games that offer co-op should balance out when playing solo.A gunner on the back of your jeep that couldn't hit the floor if he fell on it - Make the game harder for you + play co-op
No... Care to elaborate? I always felt like there was something they were going to show me, but never did.A story that whilst OK, really never grabbed me, mainly due to the fact there were no twists or reveals - No twists?
In summary, a lot of the problems with FOM could have been solved by having an appropriate health system or more tactical enemies.
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They have a 6th sense of seeing through walls
). Just shoot and hide, shoot and hide.

