A challenger appears! Looks like I've got some work to do on arcade mode. I shall remain the undisputed OcUK resogun king
I've upped my score on demolition mode also. Can't remember what it was but it's in the top 100.
There was a patch yesterday too:
* Editor: Custom ship slots increased to 10
* All Modes: Tweaked weapons on lower upgrade levels to be more enjoyable (most noticable on Phobos)
* All Modes: Tweaked boost to be slightly more aggressive on lower attributes (most noticable on Phobos attribute setup)
* All Modes: Made humans not react to homing missiles to help avoid surprise deaths
* All Modes: Made Phobos main bullets not explode upon impact with Humans
* All Modes: Fixed rare bug where input would get lost during online play (this should fix the "boost not working" bug players were complaining about)
* Arcade: made Overdrive score cap to 10k instead of 1k (this change does NOT affect Survival scoring)
* Arcade: Keeper Swarmers and Large Swarmers no longer leave the playfield
* Arcade: Fixed bug where ordered Keepers on Febris would show up in incorrect order in online coop
* Survival: Made Munchers (human "eaters") have a minimum human absorption time of 7 seconds (gives player enough time to react now)
* Survival: Fixed shields and powercubes bugging in online coop
* Various small rendering fixes and tweaks (bloom tweaks, particle effects for weapons, custom ship rendering, text placement etc.)
* Various small bug fixes and optimizations throughout the game and menu