Returning to Warhammer

WoW isn't about PvP or PvE anymore, it's about casual vs hardcore in terms of what the big driving force of its design is. WoW has kind of reached the pinicle of the style of MMOs has been evolving from since before Everquest. It is basically a boss fighting and loot grinding game, everything else has been distilled or diluted out of it over almost 3 expansions that there is nothing much left. Thing is, in those games, fighting big boss and getting awesome gear is what people loved doing most, WoW is just handing the masses what they want on a plate, but loosing a lot of depth in the process.

The MMO scene is desperate for something new to come along, WAR wasn't quite it and I guess people are looking forward to 40k as the next big thing....
 
What we need is it going back to having separate games for separate needs.
Like PvE people went to Everquest and PvP people went to DAoC.
Now we just really have wow trying to please everyone (which is an impossible task for any game/company), and constantly having balance issues between PvE changes and PvP changes.

Must admit that I kind of agree with you here, too many games try to strike a "balance" between PvP and PvE. Rather than balance I prefer games to focus essentially on a single aspect and either ignore the other or make it a token part.

For example, EQ/EQ2 were/are great for PvE. LOTRO great for atmosphere+Lore/PvE. Daoc great for PvP. UO godlike for MMO :D

Dont particularly like it when MMOs try to offer everything in order to appeal to everyone. I find it ends up in things becoming half baked.
 
Must admit that I kind of agree with you here, too many games try to strike a "balance" between PvP and PvE. Rather than balance I prefer games to focus essentially on a single aspect and either ignore the other or make it a token part.

For example, EQ/EQ2 were/are great for PvE. LOTRO great for atmosphere+Lore/PvE. Daoc great for PvP. UO godlike for MMO :D

Dont particularly like it when MMOs try to offer everything in order to appeal to everyone. I find it ends up in things becoming half baked.

We just need, MMO game designers to recognise this, and design their games accordingly. I'm not saying they should completely neglect PvP if for example they're designing a PvE focused game or vice-versa, but more concentrate on their desired focus and not worry about trying to completely balance the game for both PvE and PvP.

I think this would end up making more players happy in the long run.
 
Can anyone confirm in North American 60 day time code cards now work for *_eur accounts? As should work out cheaper than paying Mythic.
 
Shame for WAR tbh. Had so much potential yet is was a massive failure.

I agree though, levels 1-20 were the most fun you could have in an MMO. The PQ's were a brilliant idea.

I think it's just best to leave this one alone, it's had adequate time to turn things around and become a good MMO, but it just hasn't done it.
 
Whoever says that only low tiers are fun in WAR obviously didn't make it into t4 with organised group. Nothing is more fun than having highly skilled grp of 6-20 with great teamwork, properly balanced team and vent.

Regarding also the higher renown players in t4, not everyone is rr80 and the gear difference in WAR isn't that huge, a skilled RR45 player can kill rr80 player, the difference in gear is not that big at all, most of the time it's only few stats, only for certain classes/builds the bonuses give advantage but it's not gamebreaking and for some classes/builds the lower end sets are better than the higher ones.

The new city fights are a lot of fun as well and the game performance is much better than it was.

But then, I laugh at side balance and I actually miss the days on Eltharion when I was outnumbered 20 times and had to fight 10-20 vs 100-300.

Nothing more fun than preventing entire server (200+) from locking the zone with just group of 20 ppl on vent and organized tactics or killing 50-100 with a grp of 10 or holding a BO from massive zerg 10x your number.

Althought I do not play anymore as I don't have time recently I can still say that when it comes to PVP, it's best game on the market and is definitely worth it.
However, if you're a solo type of person that doesn't like guilds/teams then just forget about it - WAR is all about teamwork and groups.

------------

*** WAITS FOR DIABLO 3 ***
 
Whoever says that only low tiers are fun in WAR obviously didn't make it into t4 with organised group.
I did, quite a lot, and still found Tier 1 and 2 better.

Tier 1 and 2 zones had smaller RvR lakes, it made the fighting way more conjested than Tier 3 and 4 where the population was a lot smaller in the first 8 months of the game and due to that proper RvR outside of instanced areas were small and seperated. Even if Tier 4 did get a bit packed, which was rare, it purely located in Chaos/Empire other than rag-tag small warbands taking points in other areas.

Also there's a lot less skills to be had at lower levels, the game was unbalanced at higher levels for quite a while. Bright Wizards were just ridiculous, Sorcs weren't far behind, Marauders AoE spam was crazy, Shamans were near unkillable without support and don't even get me started on Warrior Priests. However Tier 1 and 2 had no where near the balance issues that Tier 3 and 4 had, due to less skills and tactics being available.

This is of course my opinions, and are based on the first 6 - 8 months of the game, after that the game had no hope.
 
Well, it is a lot different now and much better then it was when the game came out tbh.

I would say extreme mismanagement killed this game more than any bugs did. If anyone remembers how when the game first come out there were soooo many servers that 99% of them ended up with low populations; their fix to this? split the servers that had actually managed to garner a playerbase. Took months for them to man up and admit the game didn't have the population they expected and start removing / merging, was way too late by then.

The bugs; poor gameplay; unworkable end game were mere icing on it's mouldy cake.

Plus as has been mentioned since the first snips of information were released about this game, mainly regarding "ORDER vs DESTRUCTION!!" -- RvR needs 3 factions or it fails by default. If anything they should have went uber hardcore and had every faction for itself ! ^^
 
I still think ppl whine too much and post a lot of BS. The game is nowhere as bad as most say.

Also I don't think adding 3rd faction will help in any way, last time I remember 3rd faction being added to the mmorpg I played long time ago it destroyed the game as either faction will always sneak up on the other 2 fighting and alliances never worked.
Instead of facton A helping faction B to kill dominating faction *C*, the faction A will finish off faction from behind B while it tried hopelessly to win over the dominating *C* and then ran away... lol.


I think one of the major issues in WAR is the zone lock bonuses, they should so totally remove it - this will encourage ppl into actually going there and fighting instead of AFK leeching. Also maybe some sort of number balancing system where you cannot make anymore characters on one side if it outnumbers the 2nd side. Lets say that the number on one side cannot be bigger than 20% of the other side at any time. IE if there is 100 players on destruction, there can be a maximum of 120 players on order and so on.

Last time I've played the sides were pretty balanced but on the other side as mentioned before I highly prefer being highly outnumbered simply because balanced fights are boring and easy for players like me...
 
Tell me your 20 vs 200 setup, just 4 or 5 PBAE spam sorc or wiz's ?

Only reason i dislike this game is that they reward capturing empty objectives as lucrative as fighting zerg on zerg.
 
3rd factions can make all the difference. The best rvr mmo ever imo was daoc. By a long long way. The 3 faction approach there was fundamental to its success. Along with quite a few other factors. Even now with a much smaller userbase I still think that daoc is the best rvr game on the market.
 
Tell me your 20 vs 200 setup, just 4 or 5 PBAE spam sorc or wiz's ?

Only reason i dislike this game is that they reward capturing empty objectives as lucrative as fighting zerg on zerg.

Yes we would have 2-4 AoE sorc or bw but that's not all. The main thing we could pull of things like that was perfect team work and coordination. In example we would jump on someone from the back unseen then before the big grp realise, we'd alrady be backing out with aoe snares preventing them to catch up, 5sec later hide behind the corner perfectly hiden, wait for them to pass through and hit them in the centre with some timed disarms/silences/stuns and nowadays staggers as they removed stuns.

The PBAOE spam doesn't work anymore just so you know and all aoe stuns are removed from the game as well, you only have stagger which breaks on any damage (even dot) so you have to use your cc wisely.


And regarding earlier pbae spam, it was always counterable anyways by any good team ;-). Last time I played on destro after reroll we met 3x aoe BW team, crippling strikes + SMH and rotated challange on them all = -50/70% less dmg, some roots/silences/snares/knocks and we laughed at all of them, they ended up with 0 kills and we didn't have a single aoe in there.


But then I admit, if I had to play the game solo or with unskilled/uncordinated team then I will give it up.
T1 is fun for most people because you don't need any skill or team work in there, you just go in, hit people and it works.

There's no aoe heals, burst targeted heals, aoe snares / roots/ knockbacks/knockdowns / staggers/ silences/ disarms/ hold the line / group buffs / shields / boosts, nobody needs to know anything you just go in, faceroll on the keyboard and its fun.
 
For those interested....

Past subscribers can re-activate their account for 2 weeks for free. Just done mine, be interested to see how things have changed since I quit 12 months ago. 9GB to download though!
 
i quit just before Dark fall came out, i really enjoyed the lower tiers and had fun with my guild in tier 4. But after playing DAOC, PVP or RVR is just not the same. I doubt any game will come close to the 3 way fighting in DAOC.

Looking forward to Guild wars 2 though and diablo 3.
 
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