They probably listed the Rift S that way due to the single LCD panel and non adjustable IPD... the original CV1, Quest, Index, Reverb G1/G2 etc all have individual screens for each eye.
The Quest 2 is kind of a funny one because it uses a single panel but does have a “per eye” section of the screen that moves with the IPD adjustment... so maybe that’s why they list it that way, or they just decided “per eye” was a more standardised way of doing it.
The CV1 controllers were some of the best VR controllers yet IMO. They were bullet proof, made of the same stuff as old Nokia phones it seems! Excellent tracking with the external constellation cameras and very comfortable... the quest and quest 2 controllers were downgrades in most ways IMO (except for the truly exceptional battery life on the Q2 controllers, but the CV1 was no slouch).
G2 controllers I find comfortable and as long as you remain within the tracking volume they have worked very well for me, although they can be a bit cumbersome when reloading due to the massive ring out in front of them. You learn to work around it but it’s not ideal.
The main downside for them in use actually comes from the headset where it lacks tracking volume below so you lose tracking if your hands are on your lap or by your side, comes back quickly but it’s just a bit irritating - again you learn to work around it but it’d be better if you didn’t have to.
Other minor annoyances include the battery life simply not being up to snuff by comparison to the Quest 2 (I get maybe 6-8hrs from my NiZn batteries) and you can’t use 1.2v nimh you have to either use disposable 1.5v or buy relatively exotic 1.5v rechargeables. No capacitive touch you may or may not care about depending on what you do... obviously better to have than not have but I don’t find the lack of it to be a problem personally.
The Quest 2 is kind of a funny one because it uses a single panel but does have a “per eye” section of the screen that moves with the IPD adjustment... so maybe that’s why they list it that way, or they just decided “per eye” was a more standardised way of doing it.
The CV1 controllers were some of the best VR controllers yet IMO. They were bullet proof, made of the same stuff as old Nokia phones it seems! Excellent tracking with the external constellation cameras and very comfortable... the quest and quest 2 controllers were downgrades in most ways IMO (except for the truly exceptional battery life on the Q2 controllers, but the CV1 was no slouch).
G2 controllers I find comfortable and as long as you remain within the tracking volume they have worked very well for me, although they can be a bit cumbersome when reloading due to the massive ring out in front of them. You learn to work around it but it’s not ideal.
The main downside for them in use actually comes from the headset where it lacks tracking volume below so you lose tracking if your hands are on your lap or by your side, comes back quickly but it’s just a bit irritating - again you learn to work around it but it’d be better if you didn’t have to.
Other minor annoyances include the battery life simply not being up to snuff by comparison to the Quest 2 (I get maybe 6-8hrs from my NiZn batteries) and you can’t use 1.2v nimh you have to either use disposable 1.5v or buy relatively exotic 1.5v rechargeables. No capacitive touch you may or may not care about depending on what you do... obviously better to have than not have but I don’t find the lack of it to be a problem personally.