MarcLister said:
Hmm how do you not get on with it?
Not a performance thing, runs beautifully. I think it's probably a great game I just prefer LFS. I rarely drive the BF1 but love the feel of all the other cars. Not having a dig, but my negative points for rFactor (mostly in relation to LFS

) are:
Although the shader graphics work is nice (wish it was in LFS) I don't like the graphics, some textures are disappointly lores.
Sound is okay, but as it's sample based the predictableness of the engine sounds start to grate - coming off the pedal and on again is very stop start with the sounds etc, feels fake.
Physics just feel wrong, can't explain this! I just don't feel a connection between the tyres and the road. Prefer LFS' force feedback too. I will drive some more again tonight in the trial and see if I can improve. I don't like the way it interprets my wheel's input, there's a huge deadzone for the accel pedal and the wheel feels sloppy and indirect which I can't figure out. (using a MS FF wheel that is just fantastic with LFS which has no calibration issues for me) Malc, or anyone, do you know of some settings or where to find some for my wheel?
Sorry for being a bit of a LFS fanboy, I try very had not to be narrow minded, but at the end of the day it is only personal preference anyway. I'm sure seeing as you play this game quite a bit you're more aware of its intricacies and will probably apply my critisms back at LFS too
Oh yeah, one more thing. The bit that is usually a sign of a good
sim to me is the replays. If the car moves well/realistically there,then the physics gameplay should feel right. GTR/TOCA/GTL/rFactor all look like the car is on rails and pivots around its centre, not like its being rolled on four patches of rubber at each corner. imo.