I average around 90-120 fps on my GT970 (i5 2500k @ 4 GHz)
Thank you
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I average around 90-120 fps on my GT970 (i5 2500k @ 4 GHz)
Guys, lets keep it friendly etc! I did say i know I'm weird for caring this much but this is largely the difference between mainstream gamers and more competitive gamers (a niche in itself).
There is no bigger monitor myth than "nobody can notice the fps difference above the hz, ie 144fps / 144 hz". If you have a competitive fps gaming background in things such as quake or counterstrike then you will notice this. If you are a mainstream gamer then it is unlikely you'd notice or even care.
I concur with those that can notice FPS changes higher than the refresh rate. I can completely confirm I have consistently observed this - from CS 1.5 all the way to Unreal 4 - the difference between having FPS match the refresh rate and having FPS higher than refresh rate is certainly noticeable. I implore you to try it for yourself.
The higher fps in quake was due to the movement physics changing so that you could get on certain ledges/make certain jumps. You werent seeing higher frames you were reaping the benefits. How can you 'see' frames that arent rendered :|
This thread really makes me want to try a 144hz monitor.
Just a few questions...
Did people many many years ago during the initial quakeworld era cap their fps to the limit of their CRT monitor hz?
Did people in early 00's leave their fps at 60 when playing games such as unreal 2003? Even if their monitors were 99% only 60hz ?
Why did quakelive move last year to 250fps from 125fps when no 250hz monitors exist?
Why does pretty much every single even remotely serious counterstrike player cap their fps at 300fps?
Why did the makers of Rocket League recently finally increase the fps cap to 250fps? Despite even known camera issues? Do you think it might have been because people were starting to modify it themselves because above 60 feels much nicer to them? Even if on only 60hz monitors?
Is it possible that the earth is actually round? and not actually flat at all?!Is that real air you are breathing?! (c) morpheus
Ok ok i'll stop now![]()
This is a classic subjective ("I can feel it") vs objective ("it shouldn't be possible") argument.
The burden of proof is on the subjectivists (bobert50, shankly1985, Zefan) to do blind tests, not the other way around, because logically the monitor is already refreshing at its max rate.
To echo what has already been touched on, personally I can notice a difference in feel when running above refresh rates in certain games. This feeling, though, is nothing to do with what you can physically see or observe with regards to FPS. The game doesn't look any more fluid at 250FPS than 144FPS. What does change is how the game engine manages the additional frames and what this additional "time" allows you to achieve in engine. The example of Quake above is perfect - the additional frame renders, although not visible to the user, will allow you to reach certain ledges / jumps with more consistent accuracy due to the refresh time. The same thing does apply to Rocket League. You usually aren't seeing anything different, however the game will feel different and allow you to apply more precision to movement.
You cover this later in your post, and you're spot on. It's nothing at all to do with being able to "see" it better, it's that things on the screen react more quickly to input.
The main reason I am posting though is to answer my own question now that I've tried the DSR thing to test 1440p, just in case anyone else reading this at a later time and searching would like to know the outcome! There is no way i'll consistently be holding above about 130fps on 2600k+970 @ 1440p in RL, so on 1080p I shall remain!![]()