As you can probably tell by my sig I live in the past gaming wise
Anyway, I had a strange notion to play Rollcage again today. Back in the PS1 days it was a favourite of mine and I spent many an hour playing with mates.
From Wikipedia
And yet it wasn't nearly as successful as Wipeout, also by Psynosis. Personally I put this down to the brilliant (imo) physics in the driving model and difficulty level. Every bump and incline effects your cars trajectory and velocity, something which wasn't common for games of the time. It could also be incredibly cruel, punishing a TINY mistake by plummeting you from first to last in a couple (read: 2) seconds. Absolute commitment to memory of each of the tracks nuances was mandatory to succeed on all but the easiest of settings. Some of the weapons put Mario Cart to shame for the sheer cheesiness of them, like the homing missile that seeks out the pole position car and wrecks it
The game (not sure about it's sequel) is now abandonware, so if you didn't play it in '97, or even if you did, give it a bash. Amazingly it actually natively supports my wireless xBox 360 pad, despite pre-dating the console by some 6 years or so let alone the Windows receiver! Bar the L/R triggers though
Edit: Forgot to add, runs on Windows 7 64bit no sweat, thought only at 1280x1024 max
Anyhow, I don't know why I posted this really

From Wikipedia
Rollcage is an arcade-style racing game for Windows and PlayStation, developed by Attention to Detail, and published by Psygnosis. The Windows version was released in the UK on March 24, 1999. The game's selling point was its unique physics engine, in which cars could drive on walls or ceilings because of the airflow passing over them at extreme speeds. The game also featured an original soundtrack by Fatboy Slim.
The game received very positive reviews and ratings.
And yet it wasn't nearly as successful as Wipeout, also by Psynosis. Personally I put this down to the brilliant (imo) physics in the driving model and difficulty level. Every bump and incline effects your cars trajectory and velocity, something which wasn't common for games of the time. It could also be incredibly cruel, punishing a TINY mistake by plummeting you from first to last in a couple (read: 2) seconds. Absolute commitment to memory of each of the tracks nuances was mandatory to succeed on all but the easiest of settings. Some of the weapons put Mario Cart to shame for the sheer cheesiness of them, like the homing missile that seeks out the pole position car and wrecks it
The game (not sure about it's sequel) is now abandonware, so if you didn't play it in '97, or even if you did, give it a bash. Amazingly it actually natively supports my wireless xBox 360 pad, despite pre-dating the console by some 6 years or so let alone the Windows receiver! Bar the L/R triggers though
Edit: Forgot to add, runs on Windows 7 64bit no sweat, thought only at 1280x1024 max
Anyhow, I don't know why I posted this really
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