18th March Update
236 Comments Posted on March 19, 2014 by Maurino Berry
Hi guys, We have a patch for you all which addresses some serious issues and provides some clientside improvements, check it out :
fixed airdrops – they will now spawn around noon daily!
fixed foundations destroying immediately upon placement and other issues where things would decay too quickly
fixed armor exploit where broken armor would not unequip if your inventory was full – you’ll just drop it now if it can’t fit
fixed extreme shadow flickering in buildings
fixed smoke signal not being influenced by lighting
fixed the fade from black starting too late after respawn
fixed the floating grass bug
fixed the first command entered into the console not working on OSX
tweaked tree billboard colors to better fit their mesh colors
added more control over image effects using the gfx console convars
gfx.ssaa true/false (enable/disable screen space anti-aliasing)
gfx.grain true/false (enable/disable radiation grain effect)
gfx.shafts true/false (enable/disable sun shafts)
gfx.damage true/false (enable/disable damage indicators)
added the console convar render.frames to limit the maximum fps to render
made lower quality levels automatically disable some image effects for better performance
added render.distance (0-1, default 0.2) to adjust the draw distance
this is currently only affecting the static rocks
enabled anisotropic filtering for terrain, road, rocks and building textures if quality level is above 50%
improved cloud synchronization to reduce situations where clouds have to jump around
As you all know we’re working on some bigger features and we hope to have them complete soon. Stay tuned!