Scripting, cheating or not?

Press reload after each shot?

Am I missing something here :confused:

I've got to say I'm with you on this one.

I just had a quick flick through this thread to see what the general feelings about scripting are, only to find a page of arguing the merits of using a script which does what most people do without thinking :confused:

Whenever I've looked at what was possible with scripting it's autoreload and crouch jumping scripts that have just made me think "huh?". It's something most people do without thinking anyway - this doesn't mean they think that they're some uber1337 killing machine.

Anyway, on topic:

In my opinion scripts like the two mentioned above are pointless, those for changing mouse settings or game variables on-the-fly are useful but not cheating and finally, those that give an unfair advantage (tf2 spy knife-sap-cloak-disguise-uncloak with one button press etc) are cheating.

They may not be "cheats" but it's using an exploit to cheat the opposition with an unfair gameplay advantage.

EDIT: I've just remebered that auto reload is actually an option in tf2, valve obviously never saw it as cheating.
 
Well there we have it then. You have just admitted that you would forget to reload. This could mean losing or winning the game. A script never forgets to reload, so what is your argument now?

What?

Do you not know the difference between being Unable to do something and Forgetting?
 
I spent a while trying to get out of this habit actually..caused too many deaths on counterstrike :(

Yes exactly, most of the time its a good thing, but every now and then i'll get taken out whilst re-loading, which is very frustrating when playing competitively.

On topic, yes, i would consider "scripting" as cheating, although as said by many, the advantages gained from it would be negligible.
 
If it gives someone an unfair advantage that wasnt originally intended by the game developers then I would classify it as cheating in my own mind.

As for the reload thing, most people I know who play FPS games regularly reload constantly out of habit unless it is detrimental to your ammunition or gets you killed a lot.

I went through a period of wasting a horrible amount of ammunition on BF2 by reloading and throwing cartridges with a good number of rounds left in them on the floor.
 
Ninja edit
Just re-read your post. You say the script doesn't fail to reload.
As far as I can see this script reloads after each shot (like you can do by pressing the reload key)

I don't see the ammo counter mysteriously going up reloading the gun whilst he is meleeing.

Forget it, you apparently think your gods gift to gaming, or are completely ignorant of what is being said...
;)
I give up with you. You're either crap at L4D, confused, or haven't fully explained what you mean in a way that makes sense to me.

As for the reload thing, most people I know who play FPS games regularly reload constantly out of habit unless it is detrimental to your ammunition or gets you killed a lot.

I went through a period of wasting a horrible amount of ammunition on BF2 by reloading and throwing cartridges with a good number of rounds left in them on the floor.

Yep ^^

Forgot about BF2 throwing the empty clips out, most games magically add the ammunition to a new clip for you :D
 
Well i'm definatly not the first or second and i'm pretty sure i've explained myself more than enough. The fault is at your end.

Btw, you can reload while melee'ing... i'm surprised you didn't know that tbh, given how you reload so often without fail.
 
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I give up with you. You're either crap at L4D, confused, or haven't fully explained what you mean in a way that makes sense to me.

Well he certainly isn't crap at L4D so it isn't that.
He's explained himself so i can understand exactly what he means (in the heat of the madness that only L4D can bring) so it isn't that.

It's just you PinkFloyd that isn't getting it.
 
As for the reload thing, most people I know who play FPS games regularly reload constantly out of habit unless it is detrimental to your ammunition or gets you killed a lot.

The purpose of the script isn't so much to replace reloading out of habit, it's to force a reload whenever the player isn't shooting.

If you take a fraction of a second to turn 20 degrees and aim at another zombie in L4D, the script will have put another shell in your gun, unless you're spamming the reload button, your not going to do that out of habit.

EDIT: I've just remebered that auto reload is actually an option in tf2, valve obviously never saw it as cheating.

That's auto reload when the gun is empty, the script being discussed is for a different purpose.

Definatly not cheating, I used to make loads for rtcw but alwayss used to share them.

I think we established on the first page that there are legitimate uses for scripts, some scripts give an unfair advantage though.
 
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Imo if you have to use auto-reload, etc scripts to make up for a shortcoming in skill, foresight or whatever, then you're not as skilled as someone who doesn't rely on one. Pretty simple really.
 
Scripts are not cheating, they are still confined by the same set of rules as everything else in the game.

Now if you where to call it an exploit you may have a case, as I'm sure the designers didn't intend for you to be able to unload your pistol in 1/2 second.
 
Pink Floyd, I think what the others are trying to get at is that having the reload script is almost the equivalent of you constantly, literally every second or less, pressing r so that the instant a reload opportunity is available, whether that be a lull in the zombie onslaught or just you looking in a different, your gun is reloaded.

Honestly I hadn't realised this was how it worked but in consideration it would provide a massive advantage.

BTW, I'm someone who is constantly on the 'r' key but couldn't possibly hope to match the capability of a script.

If you watch the video that Order of the Flame posted you'll see exactly how much of an advantage something like this could give.
 
Scripts are not cheating, they are still confined by the same set of rules as everything else in the game.

Now if you where to call it an exploit you may have a case, as I'm sure the designers didn't intend for you to be able to unload your pistol in 1/2 second.

Isn't that just splitting hairs? :p

I'd say using an exploit is cheating, ergo, using scripts in an exploitative way is cheating.
 
Just something i thought i'd ask after the 'cheating, would you?' thread appeared.

Do you think scripts are cheating or not? You know the type i mean. Looking at Left 4 Dead.

Pistol Scripts that allow you to fire faster than you could possibly pull the trigger at the touch of a button so you can easily maintain accuracy.
Reload Scripts, auto-reload at every possible opportunity, common excuse is 'so i don't have to keep reloading', cheating because you'd never forget in the heat of battle because its done for you.
360 Melee Scripts where whenever you melee with a weapon you do a very quick 360 spin to hit off everything around you.

Personally i think they're cheating, plain and simple. Can't be bothered to reload your shotgun? Use a Script. Can't be bothered to aim? Use an aimbot. The only difference is semantics.

Yes. And anyone that I catch using such scripts on my servers will get 1 warning, then kicked. If they're caught again they will get 1 more warning, then a ban. It gives you an unfair advantage so yes, it is most definately cheating.
 
:confused:

You can reload whilst meleeing?

everyone reloads whilst meleeing.

Ok my last post is crap :D
I completely minced my words in rushing to reply :p
(don't mind backing down when I make a mistake)

I don't see that script helping someone reload when they couldn't do it just by hitting reload whilst meleeing away.

Sorry for being a pain :p



If you watch the video that Order of the Flame posted you'll see exactly how much of an advantage something like this could give.

Missed that earlier. Will test that out ingame by just mashing the R key at some point. lol.
 
Scripts are not cheating, they are still confined by the same set of rules as everything else in the game.

Now if you where to call in a exploit you may have a case, as I'm sure the designers didn't intend for you to be able to unload your pistol in 1/2 second.

Being confined by the rules and using scripts to automate yourself at the very edge of those rules are different things entirely. You can't make yourself do a 360 degree spin every single time you melee and end up in exactly the same position. You can try but you'd never even get close to a perfect spin or do it regularly without losing concentration. Yes its within the rules but its still an unfair advantage over regular players that has absolutely nothing to do with how good you are. Just because everyone can do it doesn't mean its legit, everyone could get aimbots that are undetectable by anti-cheat programs, imagine how fun that would be.

Pink you clearly don't have as much experience with Left 4 Dead as you claim to have. You don't reload automatically by pressing R any time during meleeing. You reload while meleeing if you started doing so before it. The script would make damn sure you never missed that opportunity, in the heat of action you can quite easily miss the opportunity to slip an extra shell or 2 in.
 
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