EARLY ACCESS ROADMAP
FEATURES IN CURRENT GAME
The following features are available in the game as it is available now. Please continue to check this area and the Steam forums for updates to featuresets and additions through the Early Access period.
Multiplayer & Single Player Support
Network Events [Deathmatch, Team Deathmatch, Cargo Assault]
NPCs [Drones, Sentry Robots, Puppets]
Domestic and Wild Animals
Weather + Day Time Simulation
Three Environment Types [Mediterranean, Continental Europe, Dinaric Alps]
Advanced Metabolism System
Inventory System
RPG Character Customization
Basic Visual Character Customization [Tattoos]
Character Leveling System [Experience Points]
Basic Crafting System [Skill Based]
Basic Movement System + Vaulting
Basic Combat System [Unarmed, Melee Weapons, Firearms]
Fully Realistic Bullet Physics
Animal Tracking and Hunting System
Basic Fame Point System
Basic Team System
Basic Shelter Respawn System
Voice Chat
FEATURES PLANNED FOR VERSION 1.0
The following features are not yet in SCUM and are planned as a part of the Early Access period. The timing and depth of these features are subject to change base on community feedback and development realities.
Metanarrative Gameplay [Primary / Secondary Missions, Side Quests, End Game Content]
Functional Vehicles + Different Vehicle Types
Female Characters
Fortifications/Bases Functional
Safe Zones Implemented
Advanced Visual Character Customization
Advanced Combat System [Martial Arts + Improved Weapons Control and Movement]
All Soft Skills and Skill Levels Fully Implemented
Advanced Crafting System
Rebellion Experience System
Advanced NPC and Animal AI
Additional NPC and Wildlife Sets
Advanced Team Mechanics
Additional Network Events
Advanced Fame Point System
Additional Weapons and Gear
Larger Urban Areas