***Sid Meier's Civilization VII***

I gave up hoping for that years ago. I don't think they know how to fix the AI.

Recent Civ games have been unable to make the game harder without essentially getting the AI to cheat. Civ VI Deity mode is awful. I can beat it but doing so isn't any fun as one has to play a particular way - and that way isn't just "better"
 
I gave up hoping for that years ago. I don't think they know how to fix the AI.

Recent Civ games have been unable to make the game harder without essentially getting the AI to cheat. Civ VI Deity mode is awful. I can beat it but doing so isn't any fun as one has to play a particular way - and that way isn't just "better"
This is exactly my problem too and I won't buy another civ game until they address this issue.
 
I really can't see this being a huge priority. According to Steam only 6.6% of players have beaten the game on Deity. I don't recall seeing any talk of improving the AI either from the studio or from anyone reporting on the game. It just doesn't seem to be one anyones radar.

Ultimately, I doubt they would sell enough extra copies to justify the development cost of fixing the AI
 
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The AI has been useless since IV's army stacks were dropped in V, its just much harder to program it behave realistically. One thing I have read about Civ VII that gives me some hope this may change is the way you can stack units to a general and move them across the map as one. It should be easier to program the AI to stack an appropriate mix of units together and then arrange them correctly on the map (ranged behind infantry etc.) when battle is joined.
 
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