Locking fps for most games is an exercise to just lower GPU noise and thus power draw and heat
In UE5 it's also an exercise at applying consistent frame times as UE5 bounces between tens of fps randomly, not necessarily to control stutters as they will still show up if they happen, but it levels the frametimes.
In UE5 it's also an exercise at applying consistent frame times as UE5 bounces between tens of fps randomly, not necessarily to control stutters as they will still show up if they happen, but it levels the frametimes.
