100,000 sold by second week...
...and It could have been higher
By Frogboy Posted February 29, 2008 16:55:39
2008-02-29_1649Sins of a Solar Empire has sold over 100,000 units in its first 2 weeks since launch! And as happy as we are about its great sales, the number of sales could have been even higher if we had had the stocking levels of say, a console game.
By this weekend, Sins of a Solar Empire should complete its retail availability in North America with Canadian stores picking up the title in considerable quantity (imagine the sales figures if its retail availability had started at this level). Sales this past week were actually higher than the week before (again, mainly because of increased availability).
The game has hit a perfect storm of good fortune. First, if we may be so bold, it's a really good game. Secondly, it merges two popular but underserved PC markets: PC strategy. Third, it's literally the only major new PC strategy game to come out recently or to be coming out for awhile. And most importantly, the game was designed so that it runs with great graphics quality on most existing PC systems without any upgrades needed.
We're (Ironclad/Stardock) currently doing QA on the Sins 1.03 update which has a significantly enhanced computer AI (it's giving me a challenge at the highest level), computer replacement of dropped players online, and AI surrendering to reduce "mop up". No ETA on release other than "soon". Once that's done, we'll have a demo version.
Thanks for all your support! We hope you're having as good a time playing the game as we are providing it!