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SLI/CF is microstutter an issue for you?

For BF3, most of use the Operation Swordbreaker run. Start the bench from when the music starts and you are in the truck and end it when you hear the guy shout "I am up, I am up".

I so hate the scripted levels. I haven't yet found the part where the says ' I'm up, I'm up' assume the jeep bit is right at the start so caught 90 seconds as an indication. How far into the level is this normally??
The super cloud backup seems to have deleted my previous saves having walked through campaign. grrrr

Full Ultra default 1080p

A few spikes, did notice the odd fractional stutter but mostly SLI working just fine.

bf3 Ultra.png


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You jump out of the jeep and walk round the corner and talk to Broils from Fringe (quality program). Run up the alley, through another alley with a dog (can't kill it :(). through a school, cross the road, through a garage, press space three times, kill all of the nasties and then the bit just before the RPG goons :)

But looking at that chart, you have no worries at all. Looks very smooth and nice job :)
 
A couple of spikes on the CF but looks fine. Do you notice any microstutter in CF on Tomb Raider?

I worked it out that I pick up microstutter after 40ms.

I was considering another 680, but this thread is making me think its a bad move.

It is something to be aware of but don't let this thread put you off. I had SLI 680's and they were super smooth with 313.95 drivers.
 
You jump out of the jeep and walk round the corner and talk to Broils from Fringe (quality program). Run up the alley, through another alley with a dog (can't kill it :(). through a school, cross the road, through a garage, press space three times, kill all of the nasties and then the bit just before the RPG goons :)

But looking at that chart, you have no worries at all. Looks very smooth and nice job :)

Thanks, I'll have a go at that to get an idea where my cards are vs. the 680 seeing as 560 SLI is never benched these days.

No reason to upgrade as yet :( as long as I don't increase resolution then the next year looks cheap!

Cheers

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I thought my results with tri fire where ok, but i'm not really an expert with frame times.

I can see your link now Locky!! Order is restored thank god for that, was thinking my windows os/chrome was bugged. I blame image shack. Yes your results look very good, you could make them even better with Radeonpro no doubt but if its smooth already then why bother.

What's that got to do with somebody who's considering a second 680?

He said that after decto posted his SLI results. I was just saying that AMD are smoother in this game. He should not be put off by one game. Unless he was taking into account some of the previous results from Unigine as well.
 
I'm going to be writing up a brief guide today on how RadeonPro can remove micro stutter from multi gpu setups and even decrease frame latency for single card users. Will be interested to see if it improves on your already good results Locky. If you can be bothered to try it that is.
 
I think with this microstutter some of the time we may be looking in the wrong place. Some of the time it may be the CPU not being up to the job.

Something I noticed running 4 Titans on the Heaven bench, if I ran the CPU @4.0 there was terrible microstutter, if I then overclocked the CPU to 5.0 or more the bench ran very smooth.

My point is if the CPU is bottlenecking the GPUs it could be forcing them to microstutter.
 
I think with this microstutter some of the time we may be looking in the wrong place. Some of the time it may be the CPU not being up to the job.

Something I noticed running 4 Titans on the Heaven bench, if I ran the CPU @4.0 there was terrible microstutter, if I then overclocked the CPU to 5.0 or more the bench ran very smooth.

My point is if the CPU is bottlenecking the GPUs it could be forcing them to microstutter.

Agreed and having four titan's that's gonna be a problem you will face no doubt. :D

How do these look?

Heres a 5870 solo
tombraiderv.png


Here in XFire
tombraiderxfire.png

Lots of vsync double buffering going on there my friend. You should follow this guide.

http://forums.overclockers.co.uk/showthread.php?t=18499549
 
One game that does scale well and has no micro-stutter is Mark of the Ninja. Running it in 1440p is a great example of how multiple cards can rock.

I did some experimentation with Far Cry 3 at the weekend, I think its engine is written to 60fps. It is also possible that Crysis 3 has the same limitation. Skyrim was also a great example of how trying to run a console port at over 60fps can go badly.

For Far Cry 3, if you set the frame rate limiter to 59fps and switch v-sync on (even at 120hz) the experience is greatly improved.

I think there is a common problem between trying to identify micro-stutter (driver problem) and badly coded games.
 
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Betsy can you configure your trust. I wanted to ask you where you found details about the supposed Tomb Raider patch was due today.
 
Betsy can you configure your trust. I wanted to ask you where you found details about the supposed Tomb Raider patch was due today.

Sure, I will have a fiddle.

Source was caveman-jim over at Rage3d.

Edit: My trust is now configured for future.
 
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