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/me strokes his 3GB of vram![]()
+1
One things for sure, 3Gb cuts out the 2Gb will it/won't it dilemma clean out the equation.![]()
Taking some time to read through in a bit more detail theres some interesting technical data in there and some stuff that backs up what I've been claiming for awhile on the subject but theres also a few issues where the hardware capturing just doesn't have the granularity to tell the whole story.
Funny that Nvidia think that people need to analyse frame rates differently, when I still get (occasionally) the stutter bug with the latest drivers in BF3.
I have turned of adaptive vysnc and so far so good. Also to my surprise I have not seen any tearing in any game I have played yet... when my monitor is very sensitive to tears.
So that's a nice surprise.
Mass Effect 2/original Witcher(to name but 2) visuals were simply soo much better when you maxed out CCC visual options on 6950>70 CrossFire@1080p.
Why is it that someone who has something constructive to say gets attempted ridicule thrown at them?
+1
One things for sure, 3Gb cuts out the 2Gb will it/won't it dilemma clean out the equation.![]()
/me strokes his 3GB of vram![]()
And that will be forced to the max when these new fangled console thingys come out.
I will stick with my jubbly 6GB cards and give them a little nod when playing Crysis 3 and seeing 3.8GB of VRAM being used![]()
I've peaked at 4.5GB's on the later biggerer levels![]()
No point recommending anything under 6GB for triple screens anymore then...