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I am at work at the moment, can someone say what the point he is making in the video is please
That after 2-way GPU's you can't just use average and minimum frame rates to judge a cards performance, you have to use FCAT.
He also said that FCAT was not needed to messure stuttering on 3 and 4-way GTX980's as it was visually obvious to the naked eye without having to use captuing tools.
He said that 2-way SLI was flawless though.
Who's fault is it that 3 and 4 cards don't tend to work to well, looking at the tomb raider results it must be down to lazy developers surely ?
Who's fault is it that 3 and 4 cards don't tend to work to well, looking at the tomb raider results it must be down to lazy developers surely ?
The other thing that will mess up 4 way scaling at high resolution is to use a 256bit bus, I think it is time to leave this thread quick.![]()
That after 2-way GPU's you can't just use average and minimum frame rates to judge a cards performance, you have to use FCAT.
He also said that FCAT was not needed to messure stuttering on 3 and 4-way GTX980's as it was visually obvious to the naked eye without having to use captuing tools.
He said that 2-way SLI was flawless though.
Sure does look like its down to the games coding, and that is a AMD game AFAIK.