980 Tri-SLI, massive frame rate dips. I will post the result shortly.
I have noticed the Titans don't go quite as well as the 290Xs @4K either.
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980 Tri-SLI, massive frame rate dips. I will post the result shortly.
As I post my results we should see a clear pattern of FPS performance degradation as resolution increases and in theory this should be the 980's smaller bus coming into play to limit performance. If supersampling was off, this affect (again, in theory) should be less visible, if at all.
I had a fiddle earlier with the GPU vs. VRAM clocks and this particular bench needs VRAM Mhz.
The positive trade of course is heat/power and I seem to be drawing sod all from the wall.
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-06 at 19:29:31
Version 1.11 Build Version: 2014.09.30.004
================================================================
Average FPS: 7.6
Minimum FPS: 5.0
Maximum FPS: 429.7
Number Of Frames: 601
Average Frame: 131.826ms
Minimum Frame: 2.327ms
Maximum Frame: 200.000ms
Machine Name: HAL4
Monitors: 1
Operating System: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
System RAM: 16359MB
CPU: Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz
Number of Cores: 12
GPU Name: NVIDIA GeForce GTX 690
Feature Level: DX11.0
Dedicated VRAM: 1956MB
Resolution Width: 3840
Resolution Height: 2160
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
Hit the Vram limit.
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-06 at 20:10:47
Version 1.11 Build Version: 2014.09.30.004
================================================================
Average FPS: 129.2
Minimum FPS: 18.9
Maximum FPS: 1144.8
Number Of Frames: 9806
Average Frame: 7.739ms
Minimum Frame: 0.874ms
Maximum Frame: 52.998ms
Machine Name: HAL4
Monitors: 1
Operating System: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
System RAM: 16359MB
CPU: Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz
Number of Cores: 12
GPU Name: NVIDIA GeForce GTX 690
Feature Level: DX11.0
Dedicated VRAM: 1956MB
Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-06 at 20:19:12
Version 1.11 Build Version: 2014.09.30.004
================================================================
Average FPS: 78.7
Minimum FPS: 5.0
Maximum FPS: 944.8
Number Of Frames: 5990
Average Frame: 12.703ms
Minimum Frame: 1.058ms
Maximum Frame: 200.000ms
Machine Name: HAL4
Monitors: 1
Operating System: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
System RAM: 16359MB
CPU: Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz
Number of Cores: 12
GPU Name: NVIDIA GeForce GTX 690
Feature Level: DX11.0
Dedicated VRAM: 1956MB
Resolution Width: 2560
Resolution Height: 1440
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-06 at 20:21:21
Version 1.11 Build Version: 2014.09.30.004
================================================================
Average FPS: 70.7
Minimum FPS: 5.0
Maximum FPS: 1041.9
Number Of Frames: 5375
Average Frame: 14.148ms
Minimum Frame: 0.960ms
Maximum Frame: 200.000ms
Machine Name: HAL4
Monitors: 1
Operating System: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
System RAM: 16359MB
CPU: Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz
Number of Cores: 12
GPU Name: NVIDIA GeForce GTX 690
Feature Level: DX11.0
Dedicated VRAM: 1956MB
Resolution Width: 2560
Resolution Height: 1600
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
yes it will go high if i put the full overclock on it, plus higher too if i upped the fans to 40%, plus 120% power boost..
as said, mine is backed off a long way, but i'll probably increase it soon anyway
Mantle using Catalyst 14.9 whql, Windows 8.1
R9 290P (1180/1600)
4790k @4800
Average FPS: 64.1
Minimum FPS: 18.9
Maximum FPS: 86.3
Sniper Elite 3 Benchmark Report (Mantle)
================================================================
Created: 2014-10-07 at 17:44:58
Version 1.11a Build Version: 2014.10.03.001
================================================================
Average FPS: 64.1
Minimum FPS: 18.9
Maximum FPS: 86.3
Number Of Frames: 4884
Average Frame: 15.613ms
Minimum Frame: 11.585ms
Maximum Frame: 52.882ms
Machine Name: UNICRON
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16295MB
CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Number of Cores: 8
GPU Name: AMD Radeon R9 200 Series
Feature Level: Mantle
Dedicated VRAM: 4096MB
Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
4 x 980 on Water at 1530/2000
CPU is 5GHZ 3930k on Water
Windows 8.1
DDR 2200 ish
344.16 WHQL
4k - 54.8 fps
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-08 at 18:13:46
Version 1.11 Build Version: 2014.09.30.004
================================================================
Average FPS: 54.8
Minimum FPS: 5.0
Maximum FPS: 508.0
Number Of Frames: 4167
Average Frame: 18.247ms
Minimum Frame: 1.969ms
Maximum Frame: 200.000ms
Machine Name: MAIN-PC
Monitors: 2
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16322MB
CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Number of Cores: 12
GPU Name: NVIDIA GeForce GTX 980
Feature Level: DX11.0
Dedicated VRAM: 3072MB
Resolution Width: 3840
Resolution Height: 2160
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
1080p
980 GTX @ 1610/2120
5960 @ 4.86
best i can do on normal watercooling
4930k@4787 water
290x@1344/1740 water
1080p cat 14.9
mantle run 75.4
gonna try give those 980 a fight
grabbed an old 1080p Monitor and ran some 5760x1080 benches to add in
5760x1080, FX-9590 @ 4.7, R9 290 @ 1150/1500 14.9 DirectX:
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-11 at 21:29:52
Version 1.11 Build Version: 2014.09.30.004
================================================================
Average FPS: 22.6
Minimum FPS: 10.0
Maximum FPS: 102.1
Number Of Frames: 1736
Average Frame: 44.310ms
Minimum Frame: 9.796ms
Maximum Frame: 99.638ms
Machine Name: BILKO
Monitors: 1
Operating System: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
System RAM: 16328MB
CPU: AMD FX(tm)-9590 Eight-Core Processor
Number of Cores: 8
GPU Name: AMD Radeon R9 200 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB
Resolution Width: 5760
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
5760x1080, FX-9590 @ 4.7, R9 290 @ 1150/1500 14.9 Mantle:
Sniper Elite 3 Benchmark Report (Mantle)
================================================================
Created: 2014-10-11 at 21:32:24
Version 1.11a Build Version: 2014.10.03.001
================================================================
Average FPS: 23.3
Minimum FPS: 10.7
Maximum FPS: 29.8
Number Of Frames: 1793
Average Frame: 42.894ms
Minimum Frame: 33.538ms
Maximum Frame: 93.439ms
Machine Name: BILKO
Monitors: 1
Operating System: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
System RAM: 16328MB
CPU: AMD FX(tm)-9590 Eight-Core Processor
Number of Cores: 8
GPU Name: AMD Radeon R9 200 Series
Feature Level: Mantle
Dedicated VRAM: 4096MB
Resolution Width: 5760
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
5760x1080, FX-9590 @ 4.7, R9 290 Crossfire @ 1150/1500 14.9 DirectX:
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-11 at 21:17:00
Version 1.11 Build Version: 2014.09.30.004
================================================================
Average FPS: 44.2
Minimum FPS: 5.9
Maximum FPS: 259.1
Number Of Frames: 3382
Average Frame: 22.648ms
Minimum Frame: 3.860ms
Maximum Frame: 170.831ms
Machine Name: BILKO
Monitors: 1
Operating System: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
System RAM: 16328MB
CPU: AMD FX(tm)-9590 Eight-Core Processor
Number of Cores: 8
GPU Name: AMD Radeon R9 200 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB
Resolution Width: 5760
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF