Sniper: Ghost Warrior

Demo kinda works in Eyefinity, FOV bit narrow and caused DP display driver failure within one minute after first cutscenes :(
 
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Just like Sniper Elite but with updated graphics. Fun to play but has some problems. i.e the a.i.
 
I honestly think this game looks good, but the sneaking element is crap, you get detected with ease.
 
This game fails on more than one level. It actually cannot be played on machines with more than one CPU (as in - socket, not core), and it crashes with "Assertion failed" in Chrome4 physics engine. The only work around for those of us using server boxes or even dual socket workstations like MacPros for gaming is to disable one CPU. WTF doesn't test engines on SMP in 2010? Complete muppets...
 
A bit harsh.. A smaller dev with limited funds is unlikely to be testing its games on systems with more than one physical CPU, how many of their potential customers will be using dual CPU rigs?
 
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This game fails on more than one level. It actually cannot be played on machines with more than one CPU (as in - socket, not core),

if over 90% of your audience doesn't have something why waste money developing it for it?
 
I think there is something inherently wrong with doing a sniper game in forests and alike. A sniper is designed to never be seen and quite frankly be deadly so how on earth do you make a game which poses any challenge at all other then to make it arcady "shoot these people before the time runs out while they run around like headless chickens". Quite frankly if you get shot at then you SUCK as a sniper in a forest with a guiley suit.

If you put just 1 sniper in a forest like that outside of a rebel base they would never find you and you could take pot shots all day. You could even move about to confuse them (as a good sniper would) and leave claymores and alike in your old positions. Of course if you were a sniper outside a reble base you would likely also be 1000m away so yeah, good luck spotting a guiley suite 1000m away.

Have a read of some of the snipers tales/books/stories from Vietnam.


they find them pretty quick, and it takes them hours/days to move into position some times.


If the rebels are used to the forest (like the Vietcong) they're usually very very good at tracking people and animals through it.
 
Smaller dev, but this is 5th game using this engine. There is absolutely no excuse not to test it for more than one CPU (or more than specific number of cores, in case of of Ghost Warrior). It's not like we're talking Cray systems here, I would imagine even smallest game devs can buy dell with dual Xenons, you can buy them for under a grand these days. It's simple future proofing of a product - for all we know next year everyone will have half a zillion cores and twenty sockets, what then?
 
It's unlikely multiple sockets will be come a mass standard.

But even if it did, by the time the uptake was of a reasonable amount this game would be well past it's lifetime.

I would imagine even smallest game devs can buy dell with dual Xenons

#why though?

the cost of the system + the cost of th dev time making it work will be more than the money they make selling to people with more than one socket.
 
if over 90% of your audience doesn't have something why waste money developing it for it?

Because requirement of disabling one CPU for a game from remaining 10% of customers in 2010 is much more ridicilous. I don't remember last time game didn't work with multiple CPUs. There isn't even a science or coding skill to it these days. Just simple testing.
 
Why? Is my £29.99 is somehow worthy of product compatibility than yours? I don't understand. It's multiple sockets, not some Sun monstrocity. It's not that uncommon. Just think how many people have something like Mac Pros on their desks? What else should games companies not test against - more than 4Gb of memory? More than two graphics cards? Or should everyone just go Lucas Arts and release bunch of games on Steam that have no chance of working properly on almost all configurations.

Funny thing is - you'll probably be in my position very soon. You'll buy your next gen 6 or 8 core box with or without hyper threading and suddenly your Steam collection will be few games poorer because some dude from Wrocław couldn't add few lines of code to his "endjin"?
 
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When it does become that common, devs will HAVE to support it if they want to make money.

As it stands, it is just a niché.
 
Just think how many people have something like Mac Pros on their desks?


Probably not much of a concern to the devs of a non mac compatible game.


But no, you represent a tiny minority of the market, this is like complain the average ford escort doesn't come with the disability features of specialist cars.

annoying for the few that need them but they're such a tiny minority that it's not worth the hassle.


Funny thing is - you'll probably be in my position very soon. You'll buy your next gen 6 or 8 core box with or without hyper threading and suddenly your Steam collection will be few games poorer because some dude from Wrocław couldn't add few lines of code to his "endjin"?

I'll try not to cry in the few mouse clicks it takes me to set the affinity to core 0 +1 +2+3.
 
I'll try not to cry in the few mouse clicks it takes me to set the affinity to core 0 +1 +2+3.

Nopes. Would be too easy. As it stands msconfig, boot detection limit to a single processor, reboot to OS with 1 CPU is the only cure. It is THAT badly written...

But hey, it's not like I wasn't warned - every game using that engine - starting with the first Call Of Juarez, has SMP problem (hard set max no. of cores, won't play with more than 1 physical CPU), and Ghost Warrior did score 2 out of 10 in a lot of reviews for bugs.

Anyway... We'll see how you like their C++ skills when you double number of cores in your next generation desktops guys. /walks away into the night muttering about tough crowd/
 
why would i double the number of cores, when most things don't even use 4 yet? (hell a lot barely use 2 )

That's and I don't buy this crap kind of game :p
 
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