So I played Fatal1ty at Q4...

shame i dont know the server or really play, i could have asked him some q's about qcon 03 and see if he slipped up :P
 
R34P3R said:
Entierly untrue, if it was really that buggy then people wouldn't play it hence why Q4 isn't as popular due to its previous bugs. As for tac nades they are a part of the game, they are only good if somebody is stupid enough to sit in the same spot long enough for somebody to kill them with a tac nade. The game isn't just about tac nades its about tactics. My team have some really high skilled players on par with some top teams yet they would take us apart with superiour tactics combined with sheer skill.
Tac nades are a part of the game, but you are mistaken to think that someone has to stand still long enough to get done by them. Harbor or Toujane nades can be thrown anywhere from anywhere, and as such some 'skilled' clans spend HOURS a week finding the right spots and rely on nades over skill. Tac nades do not require skill, period.

I've played in mixes with skilled players (I used to be in euro' top 10 for cod1 before you post about 'high skilled') and to call out 'sniper on 1st floor overlooking balcony' and to hear 'I've got a nade for that' just sucks.

Seriously, think about it for a moment before getting offended. Tac nades are lame, and it is what is stopping CoD/MoH being HUGE like they deserve to be.

As for the bugs in cod2.. I'm sorry, but I seriously cannot belive you can't see the bugs in them game. They are so, SO obvious and like I said, so easy to do people do them without even knowing it sometimes. Ever proned to a wall/ledge, then crouch-shoot-prone really quick? Well done, you just used a bug. Ever proned at a corner of a wall and leant round to see? Well done, you just clipped. Ever proned right on the lip of a step or ledge? Well done, you just clipped again. Have you ever fired a shot at someone as they run past, and it still hit them even though they are round the corner? That'll be the hitboxes.

The list goes on and on..
 
Dj_Jestar said:
Tac nades are a part of the game, but you are mistaken to think that someone has to stand still long enough to get done by them. Harbor or Toujane nades can be thrown anywhere from anywhere, and as such some 'skilled' clans spend HOURS a week finding the right spots and rely on nades over skill. Tac nades do not require skill, period.

I've played in mixes with skilled players (I used to be in euro' top 10 for cod1 before you post about 'high skilled') and to call out 'sniper on 1st floor overlooking balcony' and to hear 'I've got a nade for that' just sucks.

Seriously, think about it for a moment before getting offended. Tac nades are lame, and it is what is stopping CoD/MoH being HUGE like they deserve to be.

As for the bugs in cod2.. I'm sorry, but I seriously cannot belive you can't see the bugs in them game. They are so, SO obvious and like I said, so easy to do people do them without even knowing it sometimes. Ever proned to a wall/ledge, then crouch-shoot-prone really quick? Well done, you just used a bug. Ever proned at a corner of a wall and leant round to see? Well done, you just clipped. Ever proned right on the lip of a step or ledge? Well done, you just clipped again. Have you ever fired a shot at someone as they run past, and it still hit them even though they are round the corner? That'll be the hitboxes.

The list goes on and on..

I'll agree some tac nades are lame, but I still stand by what i said about standing in same place too long is asking to get naded. Shoot and move otherwise if you don't get naded, somebody is going to have a pre aim on you waiting for you to peak and you'll be ded anyways. As for the proneing and leaning round a corner thats not really clipping, thats the wrole idea of the lean function being used. pronign on stairs ok is a bug but why prone on stairs, try to move you will just get prone block.

I haven't heard nobody complain about the hitboxes tbh, they seem fine to me.

The only thing I truely hate about the game is jump shots, aiming, jumping to see over a wall/tank or whatever else and shooting somebody is too far from reality to be justified, it just wouldn't happen.
 
At least (here in the US anyway) there are a handful of DM servers that are very popular - I had to wait ages to get on one tonight. But, sadly, I think Quake's day has come and gone. Maybe one day the pure and simple DM style will become popular again, but for now it's more the BF kinda game that's popular.
 
Quake 3 is still popular, a hell of a lot more popular than Q4 hence why CPL are using Q3 this winter, a step in the right direction if i may say so myself. Old School wins :D
 
R34P3R said:
I'll agree some tac nades are lame, but I still stand by what i said about standing in same place too long is asking to get naded. Shoot and move otherwise if you don't get naded, somebody is going to have a pre aim on you waiting for you to peak and you'll be ded anyways. As for the proneing and leaning round a corner thats not really clipping, thats the wrole idea of the lean function being used. pronign on stairs ok is a bug but why prone on stairs, try to move you will just get prone block.

I haven't heard nobody complain about the hitboxes tbh, they seem fine to me.

The only thing I truely hate about the game is jump shots, aiming, jumping to see over a wall/tank or whatever else and shooting somebody is too far from reality to be justified, it just wouldn't happen.
If you can't see a problem with hitboxes, you are either plain ignorant, arrogant, or don't have a clue about cod2 at all. :) It's clear as day they are wrong, it's posted on all the 'popular' cod2 related sites and forums they are wrong. They are wrong, geddit?

I know full well about shoot and move, I wasn't sponsored for nothing, but they are not the situations I am talking about.. timed tac nades to get the oppositon whilst they are leaving spawn for example.. ruins the game.

Play toujane on a no-nade server, be it rifles or not, and just see how much a difference it makes.. you might actually find you don't spend a lot of the time speccing because of some nade killing you 2secs into the round, because little jimmy knows the tac nades for the 3 exit points from axis spawn that will kill nearly all within 10secs of the round start.

As for proneing/leaning not really clipping.. what are you on about?! It's nothing but clipping when you cannot be seen, but have a full view around an object. That's the very definition of what clipping is. This is what proning up against a corner, then leaning around it does. This is exactly what fast prone-crouch-shoot-prone does. This is exactly what proning on the lip of a ledge does. In your POV, all seems normal. Anyone elses and your body drops to the 'floor' and reduces your sillouette (if ledge is big enough, you can't be seen/hit at all)

you call that 'normal' play? you don't think it's just a tad crap? You can't see why that would hinder cod/moh's popularity?
 
I do have a big clue about cod2 and have been playing in a soponsored team since the day the game came out (damn then price cutting by £10 the day after :mad: )

If you mean the timed nades to be tac nades then yes i agree with them being annoying if nothing else. When you said tac nades before i thought u mean the back to wall 6th could on the left kinda nades.

Going back to the clipping thing i only know of one instance when by doing as you describe they head cannot be seen, you can see their head? all the better for me. The only instance i know of where you can see and not be seen is back boxes on Carentan near American spawn. You can stand and crouch there and shoot all down the street and not be seen at all.
 
back to the wall 6th cloud blah blah nades are also lame - no skill at all involved, this is eventually what killed cod1 tourny scene.. many of the players got bored of it being 'all about the nades.'

Clipping happens all over the place, anywhere there is a ledge/wall you can hide behind and it happens all the time.

Other inconspicous clipping points are like the alley on carentan that overlooks B bomb, in the corner of the wall and fence/wall you can crouch and not be seen, yet have a full view of the road and window. Another example is on toujane, the steps on the porch just infront of axis spawn, crouch behind there and you can see up to the roofs of allied spawn with a clear view, but can't be seen. These are the sort of clip's that can happen by 'accident' because the person doing it might just not know it is clipping. Church wall by MG on dawnville is an infamous one from cod1 that still happens in cod2, but not as much due to the new layout making it a crap spot to sit.
 
I've never played against 'Fatal1ty' but a few days ago i played against someone on DOD:S called 'Gibbo^' :cool:

Gibbo > Fatal1ty ;)
 
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