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So what does it take to max Watch Dogs @4K

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Tried it on my 290Xs and it would not even run so I fired up my ancient Titans and this is what I got.

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I was getting between 40fps and 45fps which was quite playable as there was no dips to really low fps.


Below is the settings used, this is the closest I have seem the Titans come to running out of VRAM.

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I think this kills off any notion that 4gb cards are suitable for 4K with max settings.:eek:
 
They only used "High" on the textures.

That's true for the results but they do say this.

We still had to keep textures at "High," no amount of overclocking will fix the insane VRAM capacity issues with this game. In fact, it was oddly being a bit more choppy on the ASUS STRIX GTX 780 6GB SLI cards than it was on the ASUS R9 290X CrossFire cards for some reason. This is odd since NVIDIA had a heavy hand optimizing this game on NVIDIA GPUs. We chalk it up as just part of the main issue this game has with memory management. We feel the 6GB of VRAM on ASUS STRIX is not being utilized properly in this game, and we feel it's a game issue. Hopefully this game will get a major patch on the PC soon, this game has been out almost two months now and these issues persist.

So they did manage to run it on the 290x crossfire system just not great due to memory.
 
That's true for the results but they do say this.



So they did manage to run it on the 290x crossfire system just not great due to memory.

On max settings it won't even load without a shedload of glitches on the 290Xs and if you get as far as the game it is totally unplayable with 3fps max and 0fps min.

If you have a VRAM shortage no amount of overclocking will make the slightest bit of difference as overclocking can not magic up physical memory.
 
On max settings it won't even load without a shedload of glitches on the 290Xs and if you get as far as the game it is totally unplayable with 3fps max and 0fps min.

If you have a VRAM shortage no amount of overclocking will make the slightest bit of difference as overclocking can not magic up physical memory.

Yea i know this and they were not using Msaa which is most likely why they got it running at full ultra. Personally i don't think 40-45 fps is good enough in this type of game due to the driving. I would drop it down to 4xmsaa where you would still need over 4gb i would imagine. There is no need for this game to use so much vram tbh along with wolfenstein which needs 3gb Vram to max out on 1080p if i remember right.
 
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Wolfenstein is because of the way IDTech 5.0 uses virtual texturing, it's totally unrealistic. Watch Dogs is also poorly optimised. Will be interesting to see how much VRAM GTA 5 uses between 1080p and 4K.

Not like the good old days, when games used to...oh, wait.

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Wolfenstein is because of the way IDTech 5.0 uses virtual texturing, it's totally unrealistic. Watch Dogs is also poorly optimised. Will be interesting to see how much VRAM GTA 5 uses between 1080p and 4K

They have lots of Vram to work with on the next Gen so on PC i think it could be another watchdogs type affair.
 
Yea i know this and they were not using Msaa. Personally i don't think 40-45 fps is good enough in this type of game due to the driving. I would drop it down to 4xaa where you would still need over 4gb i would imagine.

40 to 45 fps is actually quite nice on the Titans at that resolution, they don't tend to dip below 40 fps either.

Having said that when NVidia launch the GTX 880, if it has a 256bit bus on it then anyone buying several for 4K may as well throw them in the bin.

The Titans perform well @4K because of their 6gb of VRAM but they would perform significantly better if they had a 512bit bus. It must be costing them about 10% to 15% lost performance having to make do with a 384bit bus @4K.
 
How do you mean Watch Dogs type affair? Watch Dogs uses an insane amount of VRAM. Considering they recommend you have a minimum of 8GB system memory, and then on top of that you need more than 3GB VRAM, that's a fair chunk. More than the next gen platforms have to work with. PS4 realistically has 3 to 4gb to work with for graphics.

ID-Tech 5 is just a VRAM hungry engine period, with my 8GB 290X I was seeing usage at 4K at over 6.5GB in Wolfenstein without compression enabled. Poor optimisation, there is no way it needs to cache that much at any given time.
 
The gtx880 is certainly going to be interesting. Very fast at 1080p while losing more and more performance as the resolution goes up. Whatever the final spec you can bet these forums will light up.
 
How do you mean Watch Dogs type affair? Watch Dogs uses an insane amount of VRAM. Considering they recommend you have a minimum of 8GB system memory, and then on top of that you need more than 3GB VRAM, that's a fair chunk. More than the next gen platforms have to work with. PS4 realistically has 3 to 4gb to work with for graphics.

ID-Tech 5 is just a VRAM hungry engine period, with my 8GB 290X I was seeing usage at 4K at over 6.5GB in Wolfenstein without compression enabled. Poor optimisation, there is no way it needs to cache that much at any given time.

If the console uses 3-4gb on the graphics i reckon the PC will use even more. I guess after Gta4 and some of the lacklustre releases on the Pc i don't have any faith that gta5 will be optimised properly.
 
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Watch Dogs is a terrible port and looks Fully star out swear words at max settings anyway so it doesn't matter. If it was a good port I bet it wouldn't use any more than 3GB VRAM maxed.
 
I would just refuse to use Watchdogs as an indication of GPU requirements over any resolution. The fact Vram usage barely changes between 1080/1440p tells you all you need to know about this poorly developed dog chod.
 
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