You're certainly right that its all levelling. Be it skills or levels.
Can kind of see what he is saying though, with the skills its a case that if I concentrate on using axes, I will become good with axes and get better through continued use of axes. If I want to then swap to using a sword, regardless of how "high" my character is I am poor with swords and have to learn to wield one effectively.
Whereas in the level based format, when I turn level 43, I can automatically use every level 43 weapon to the same effect, even if I havent even held a sword since the day I was "born".
Could be wrong though, but I am assuming thats partly what he means. You're right that its all much of a muchness in terms of levelling processes, I think its more a question of implementation and design than process.
This is more or less what I mean.
If I decide the sword is my weapon of choice then off I go with my sword.
As I use it I get more skillful with it.
I can start using better swords.
I can learn new techniques with my swords.
My "skill" with a sword becomes better and better until I'm as good as can be.
"Traditionally" in most MMORPG's, although it is the sword I'm using, come level up time I find I'm just as skilled in Axe, staff, mace, etc.
My character has never lifted an axe in his life, yet through using a sword (a different skill set) he is just as good with the axe.
Then there are trade skills - again, anything UO related.
As a once GM Blacksmith, I can tell you it was a hard job getting there.
You had to make things of pregressive difficulty to gain skill.
I don't want to be able to make the same, easy things and keep on gaining skill.
I could make 1000 daggers - doesn't mean I can then suddenly make a full suit of plate armour!
Basically I just want UO2
