Sonic 2 HD - Platformer ( INDIE )

Warning - You may experience a message from your antivirus software indicating a trojan is present in our zip file. You can be rest assured if you are downloading it from any of the links on S2HD.com that the file is safe.
for the .dll issue, you have to extract everything to one folder from the.zip file. reccomended folder placement is on desktop.
:cool:

http://www.facebook.com/sonic2hd
 
Just had a proper chance to play this, amazing. The engine is superb, looks and plays fantastically well. If I worked on Sonic 4 I'd be a little ashamed right now seeing what these guys have done
 
They said tons of times it was a false positive on their own facebook page.... Then again you have PRO anti virus software claiming anything that's keygen related as a TROJAN
 
UPDATE

Earlier on Sonic Retro a front page article was posted claiming that a keylogger had been found within the demo build of S2HD. This is a false claim: the root of the issue was with a DInput bug that can be turned off in the game's options (as pointed out by PolygonJim on the Sonic Retro discussion topic). The team's leadership repeatedly asked the project programmer to remove the code responsible for the obfuscated code that, when combined with the DInput bug, set off many malware programs.

The plan was to put out a V1.1 of the demo with the problems removed. As we have not heard back from the programmer, we have removed him from our team. We apologize to everyone for how things have gone following the release, as the actions of one individual have cast the project in such a negative light. Once again, there is no malicious keylogger in the S2HD demo. That was an unsubstantiated claim that gained traction due to ignorance of how the code was constructed.

2

We'd like to direct everyone to Sonic Retro's front page. The admin who posted the false claim for the malware has redacted the previous statement and apologized for any confusion caused. The update she posted mirrors the information we posted earlier tonight over the DirectInput bug.
 
Mine went to a blank screen after the inital menu screen, however it took just over 2 minutes to load (CPU was 100%) Being in the early stages of the release the code has not been optimised - therefore long loading times and high CPU usage.

It is fantastic, feels like classic Sonic.
 
Thing with Sonic 2 was that I *HATED* the chemical plant zone - way too confusing and I end up going in circles nowadays!
 
I don't think Sonic Generations is that bad a game for SEGA these days, but they could learn a lot from these indie developers.
 
https://www.facebook.com/sonic2hd/posts/363422460361647

:eek::eek::eek::mad::mad::mad::mad:


Sonic 2 HD is officially discontinued.


Last month we proudly showed off a demo of what we've accomplished with S2HD.Needless to say, more work has been done on the game; unfortunately, the odds of this work every seeing the light of day is slim to none. We gave the project's Lead Programmer, LOst, a week to provide us with a DRM free build of S2HD.
We've heard as much from him as you have, so it's safe to assume that's not going to happen. Given his complete lack of communication and cooperation, it falls upon to LOst to assume full responsibility for his actions as, up until the demo was released, the project's leadership was unaware of both the DRM and the now infamous DirectInput bug. This was the last straw for us. He had ignored direct requests for the past two years, effectively holding the project ransom by refusing additional help or review on his private engine. If he didn't think a piece of artwork matched his vision for the game, it was not included, or worse, was replaced by assets of his own creation. The same thing happened with the excellent multi-format sound engine our Tools Programmer Saxman created. Ultimately, LOst is no longer a part of the project.

That's the good news. The bad news for the project far outweighs it unfortunately. We cannot replace our lead programmer as LOst kept the source code for himself, making it impossible to the coded source material to be updated or used as a base for newer builds.
Additionally, two key staff members, scanline99 and Cerulean Nights (both of whom were chiefly responsible for the many animations, spritework, and overall polish seen in the demo) have resigned from the project to concentrate on independent works and careers. While we wish them the best in their endeavours, what this means to the project is that they will no longer be producing any artwork for it. Without them we are not able to guarantee the same level of quality seen in the alpha. At the moment, with ongoing careers and kids to look after, both myself and Canned Karma don't anticipate that we'll have a great deal of time to devote to S2HD either, which means we're forced to announce that

Sonic 2 HD is officially discontinued.

Certainly the DirectInput bug and the blogosphere fallout over it didn't help matters, but by the time that had taken place we had already made the decision to discontinue the project almost two months ago, well ahead of the demo's release. Internal conflicts between the project leadership and its main programmer which reached critical mass, and the only thing holding it together was the collective determination to put our frustrations aside and get a playable build into the hands of everyone who waited years for it.

Hopefully, another group in the Sonic community will pick up the torch and go forward with the vision we had over a year ago -- not just creating a Sonic 2 remake, but creating entirely original content.

Thanks to everyone who supported the project, especially to the passionate classic Sonic fanbase.
The appreciation thousands of fans expressed to S2HD as a game made "by fans for fans", represents a landmark where SEGA has to look at for a profitable use of the -highly demanded and beloved Classic franchise.

-Vincent

Team S2HD
Project Leader
 
Well I guess when you have a prize **** like Lost on your team, you're pretty doomed.

Sad tbh, the demo showed a lot of promise.
 
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