Sony unlocks 70mb of additional Ram for devs

I have quite big hands, but I really like the PS controller. I didnt like the Xbox one, but thats just personal preference. We should all be still using Competition Pro 5000 joysticks and QAOP-Space anyway :)

I use arcade sticks for my most played games so it doesn't really effect me :p
 
I find the PS3 pad perfect for my hands, have since i got a PS2 years ago. I did find the sixaxis a bit on the light side but the DS3 pad is fine.

I also like the 360 pad and use this with my PC games.

I very much doubt the PS3 pad damages peoples hands any more than any other pad on the market. The PS2 pad is almost identical and has been around for years now, if there were lots of cases of damaged hands they would have changed the design years ago.
 
Well there wasn't much more to say about the 70mb being freed up, It's been done over a longer period than op thought and we may see some improvement in future games. It's a very much wait and see thing.

Where as the controller debate sucks loads of people in lol
 
this news is quite old, i read about this late last year. heres the article worth a read

PS3 OS memory footprint slashed
December 18th, 2009 at 9:45 am -

One of PS3’s original memory weaknesses was its large Operating System memory footprint, but it has once again been slashed. The console originally had an OS footprint of around 120MB’s spread accross both the XDR and DDR Ram, which was soon reduced to 96MB (64MB on XDR and 32MB on DDR).

Compared to the Xbox 360’s total 32MBs used for its OS, the PS3’s was incredibly bloated. And lets face it, PS3 developers needed as much as memory as they could get. However, according to Sony’s latest documents, the PS3 is now only using 50MBs for its OS, despite the addition of many new features, such as the in-game XMB. 7MBs of local memory is used, alongside 43MBs main memory.

So how have they been able to reduce the memoy usage while also adding features? The answer is actually in that very question. Unlike Microsoft, who knew what features they were going to use their memory for, Sony was still in the deveopment stages when they launched the PS3. Therefore, they reserved a big bunch of memory for future features development – once they locked these down they were able to continuously give memoy back to developers, while also refining each new feature’s memory usage.

If Sony had discovered a feature that they wanted to implement later in the game, but found that it would use far too much memory, they would be unable to increase the OS memory, since it would mess up many a video game that was using this memory.

Sony may have also cut down memory usage by making a number of features optional, such as in-game music, which they may have removed from the default OS memory footprint.
 
Strange that a thread about memory usage turns into a comparison of controllers :confused:

Will the game devs be able to release patches for older games to use the extra memory available?
 

But it was awesome, the original Wii :D

Strange that a thread about memory usage turns into a comparison of controllers :confused:

Not really, thread about x console gets comment from y console fanboy and comparisons are drawn. It's pretty standard now :p

On topic, I hope they do as some of the older cross platform games sufer quite badly frame rate wise (on both platforms, but ever so slightly worse on the PS3).
 
My main problem with the controller is the position of the analogue sticks, 360 design with PS3 analogue sticks and buttons would be my perfect controller. I just find the 360 one a much more ergonomic fit. However, the buttons, sticks and triggers do feel cheaper than the PS3 one. Although it would have to be Real trigger style triggers :D
 
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