Spiderman

Heres me with my i5 2500k and 670 SLI (from when SLI was a viable option)
I don't think i'll even bother trying to play it.

Sometimes it's crazy thinking the 2500k excitement was 2011. Just before the London Olympics, yet it feels so long ago at the same time not that long ago.
 
Sometimes it's crazy thinking the 2500k excitement was 2011. Just before the London Olympics, yet it feels so long ago at the same time not that long ago.
Still going strong after all these years :)
Although recent games are becoming an issue, specially the 670's as not many games support SLI.
I want to build a new PC but I just don't play many games these days and find it difficult to justify spending over a grand to get semi-up to date.
 
There are a tonne of videos showing what happens to quality as you go from 4K DLSS quality to balanced to performance. The image gets noticeably softer for one, AA becomes a lot worse and the underlying assets lose quality. Yes it is a lot better than TAA upsampling, and 4K Quality can often look as good as and better in some ways than 4K Native TAA, but the more the DLSS algorithm is having to do the more it struggles and fails due to the lack of raw information.
Yes going from DLSS quality to DLSS performance does drop quality a lot, nobody is denying that! My point is that dlss set to quality is as good as native in whatever res you are setting the game at. This is true for modern games using the latest dlss. And you gain much for fps, 40+ fps boost in most cases, or 100fps if Res Evil Village lol where RTX is enabled too.

DLSS Quality vs any native res be it 4K or 3440x1440 - The difference is not miles off, you actually have to hunt around to spot any difference it's that good in most games. The others that originally had issues were patched like god of war with a sharpness slider for dlss.

Like @Poneros says, it is not a game that performs how it looks, it should be pulling closer to 200fps+ DLSS Quality with RT Lighting on and everything on max and DRS off on my 3080 Ti given the graphics visuals on display and how bare the props are on the streets or in buildings. Other games have way way way more atmospheric particle detail and lighting/shadow effects and texture detail yet don't hit the cores anywhere near as much for the CPU.

But my findings is that the high cpu usage is a non issue mostly since rthe game runs flawlessly anyway, no slowdowns, no stutters, and 90-100fps on a gsync ultimate qd-oled display at 144Hz feels like an LCD with much higher framerates so all good on that front lol.
 
Yes going from DLSS quality to DLSS performance does drop quality a lot, nobody is denying that! My point is that dlss set to quality is as good as native in whatever res you are setting the game at. This is true for modern games using the latest dlss. And you gain much for fps, 40+ fps boost in most cases, or 100fps if Res Evil Village lol where RTX is enabled too.

DLSS Quality vs any native res be it 4K or 3440x1440 - The difference is not miles off, you actually have to hunt around to spot any difference it's that good in most games. The others that originally had issues were patched like god of war with a sharpness slider for dlss.

Like @Poneros says, it is not a game that performs how it looks, it should be pulling closer to 200fps+ DLSS Quality with RT Lighting on and everything on max and DRS off on my 3080 Ti given the graphics visuals on display and how bare the props are on the streets or in buildings. Other games have way way way more atmospheric particle detail and lighting/shadow effects and texture detail yet don't hit the cores anywhere near as much for the CPU.

But my findings is that the high cpu usage is a non issue mostly since rthe game runs flawlessly anyway, no slowdowns, no stutters, and 90-100fps on a gsync ultimate qd-oled display at 144Hz feels like an LCD with much higher framerates so all good on that front lol.
That's good to hear but I still hope Microsoft hurry up with Direct Storage because even without GPU decompression it will make a huge difference in this scenario.
 
Yep I imagine so since DS bypasses the CPU so that's a massive offload leaving the CPU to do other things. I eagerly await DS being used in games going forwards.
 
Like @Poneros says, it is not a game that performs how it looks, it should be pulling closer to 200fps+ DLSS Quality with RT Lighting on and everything on max and DRS off on my 3080 Ti given the graphics visuals on display and how bare the props are on the streets or in buildings. Other games have way way way more atmospheric particle detail and lighting/shadow effects and texture detail yet don't hit the cores anywhere near as much for the CPU.

But my findings is that the high cpu usage is a non issue mostly since rthe game runs flawlessly anyway, no slowdowns, no stutters, and 90-100fps on a gsync ultimate qd-oled display at 144Hz feels like an LCD with much higher framerates so all good on that front lol.
Well, I didn't & wouldn't say that it doesn't perform how it looks, though I don't think it's a graphically exceptional game (for 2022). On the GPU side actually the scaling is great and there's really nothing to complain about, as for the CPU usage I wouldn't make blanket statements because I know how idiosyncratic (and complex) that issue can be in such games, especially once you add RT.

Certainly the game can be very heavy on the CPU but I don't mind it because like you've said there's settings-levels which can bring it down & overall the game doesn't suffer from undefeatable stutters or other such intractable software-related problems. 60 fps is achievable on modest hardware, just not with RT (which I still consider a luxury). The game simply eats hardware if you throw it at it, similar to Cyberpunk in that regard, and to me that's exactly how it should be because hardware will only ever get faster but if it were a software-related issue then it likely would never get fixed, so it's definitely the best outcome.

Honestly the main thing I'd wish to see improved, which is realistically possible, would be for a setting to maintain high LoDs even further out. Otherwise I have no real complaints because anything beyond that would require so much work that it would better go into a new game, and also it's just not necessary. I think this might be Sony's best port yet, perhaps tied with Days Gone since I found that a near flawless experience also.
 
But Cyberpunk looks how it performs as though, a city that has loads of details, loads of RT lighting, reflections and shadows etc all playing a part as well as weather systems and all the littler and foliage using RT shadows too. By comparison Cyberpunk should demolish even the most hardened of rigs but it doesn't, I get 75fps or so with RTX set to Psycho and the CPU usage is nowhere near as high as with Spiderman - Every other setting is maxed out too.

There's no reason why enabling RT (which is only for reflections in this game it seems?) should immediately shave off at least 20fps in the menus alone.

Being spoiled by games with loads of immersion through the use of atmospheric effects, game world detail and a world overall that feels "alive" now means (at least for me) that games like Spider-man just feel too bland by comparison. The story seemed really good, but there's no immersion since the game world is missing a whole bunch of things to support immersion - Yet at the same time appears to be heavily demanding unless you have a high end CPU/GPU if you want to only play with maximum settings (which most of us do because we spent hard earned £ to do that!).

Building interiors in Spider-man felt like liminal spaces as well, like where is all the stuff that I am expecting to see, props etc?
 
Personally I'm finding the RT reflections in this extremely poor:

As per my posts in the rtx thread:





Cp 2077 has also spoilt me for game worlds. Yet to play anything that feels like the city has been lived in like night city.

Spiderman looks lovely in terms of the cartoonish look and initial wow factor of NY with the lovely sunsets etc. but once you stop and take a look at the little things and notice the copy and paste throughout the game world with regards to npcs, cars etc. it falls apart.
 
Hey I like spider-man, big fan of all the movies/cartoons. Yet still find the game bland/repetitive!

If it's boring then it's boring end of the day :p
 
Abysmall sales so far it got beaten by Cult of the Lamb. Wonder for how long Sony will keep doing these ports since PC gamers are clearly not interested.
HZD has sold 2.5 million copies on PC. other games made for PC have also sold comparatively well also. Spiderman has been out for a few days, PC players are far more considered and have a much bigger selection compared to PS players. They’re also far more likely to wait for reviews.
 
It was only the story that kept me going tbf, that and swinging around NY is cool :p

I loved the speedy chase of the cosplay Iron Man guy. That was the first part that started feeling like something from the movies. As well as the helicopter part.

By the way, did anyone find the Ghostbusters fire station? I remember tracking it down on the console years ago. Was pretty cool. Not far from The World One Trade Center building.
 
Still going strong after all these years :)
Although recent games are becoming an issue, specially the 670's as not many games support SLI.
I want to build a new PC but I just don't play many games these days and find it difficult to justify spending over a grand to get semi-up to date.
5.1ghz i2600k here. Same situation - I can't justify a new build given I can't stand steam and barely look at new titles. Ended up buying a PS5 to run alongside the PPC and haven't regretted it at all.


By the way, did anyone find the Ghostbusters fire station? I remember tracking it down on the console years ago. Was pretty cool. Not far from The World One Trade Center building.
Did that a few months ago when I bought the games on the PS5 and played them for the first time. Iirc I was quite annoyed to find that Dana Barretts building from Ghostbusters, besides Central Park wasn't in the game. Thought that would be a cool touch.
 
Back
Top Bottom