Heres me with my i5 2500k and 670 SLI (from when SLI was a viable option)
I don't think i'll even bother trying to play it.
Still going strong after all these yearsSometimes it's crazy thinking the 2500k excitement was 2011. Just before the London Olympics, yet it feels so long ago at the same time not that long ago.
Yes going from DLSS quality to DLSS performance does drop quality a lot, nobody is denying that! My point is that dlss set to quality is as good as native in whatever res you are setting the game at. This is true for modern games using the latest dlss. And you gain much for fps, 40+ fps boost in most cases, or 100fps if Res Evil Village lol where RTX is enabled too.There are a tonne of videos showing what happens to quality as you go from 4K DLSS quality to balanced to performance. The image gets noticeably softer for one, AA becomes a lot worse and the underlying assets lose quality. Yes it is a lot better than TAA upsampling, and 4K Quality can often look as good as and better in some ways than 4K Native TAA, but the more the DLSS algorithm is having to do the more it struggles and fails due to the lack of raw information.
That's good to hear but I still hope Microsoft hurry up with Direct Storage because even without GPU decompression it will make a huge difference in this scenario.Yes going from DLSS quality to DLSS performance does drop quality a lot, nobody is denying that! My point is that dlss set to quality is as good as native in whatever res you are setting the game at. This is true for modern games using the latest dlss. And you gain much for fps, 40+ fps boost in most cases, or 100fps if Res Evil Village lol where RTX is enabled too.
DLSS Quality vs any native res be it 4K or 3440x1440 - The difference is not miles off, you actually have to hunt around to spot any difference it's that good in most games. The others that originally had issues were patched like god of war with a sharpness slider for dlss.
Like @Poneros says, it is not a game that performs how it looks, it should be pulling closer to 200fps+ DLSS Quality with RT Lighting on and everything on max and DRS off on my 3080 Ti given the graphics visuals on display and how bare the props are on the streets or in buildings. Other games have way way way more atmospheric particle detail and lighting/shadow effects and texture detail yet don't hit the cores anywhere near as much for the CPU.
But my findings is that the high cpu usage is a non issue mostly since rthe game runs flawlessly anyway, no slowdowns, no stutters, and 90-100fps on a gsync ultimate qd-oled display at 144Hz feels like an LCD with much higher framerates so all good on that front lol.
Well, I didn't & wouldn't say that it doesn't perform how it looks, though I don't think it's a graphically exceptional game (for 2022). On the GPU side actually the scaling is great and there's really nothing to complain about, as for the CPU usage I wouldn't make blanket statements because I know how idiosyncratic (and complex) that issue can be in such games, especially once you add RT.Like @Poneros says, it is not a game that performs how it looks, it should be pulling closer to 200fps+ DLSS Quality with RT Lighting on and everything on max and DRS off on my 3080 Ti given the graphics visuals on display and how bare the props are on the streets or in buildings. Other games have way way way more atmospheric particle detail and lighting/shadow effects and texture detail yet don't hit the cores anywhere near as much for the CPU.
But my findings is that the high cpu usage is a non issue mostly since rthe game runs flawlessly anyway, no slowdowns, no stutters, and 90-100fps on a gsync ultimate qd-oled display at 144Hz feels like an LCD with much higher framerates so all good on that front lol.
Pff wanging about graphics aside, is the actual game any good?
Hey I like spider-man, big fan of all the movies/cartoons. Yet still find the game bland/repetitive!
If it's boring then it's boring end of the day
HZD has sold 2.5 million copies on PC. other games made for PC have also sold comparatively well also. Spiderman has been out for a few days, PC players are far more considered and have a much bigger selection compared to PS players. They’re also far more likely to wait for reviews.Abysmall sales so far it got beaten by Cult of the Lamb. Wonder for how long Sony will keep doing these ports since PC gamers are clearly not interested.
It was only the story that kept me going tbf, that and swinging around NY is cool
Anyone else having crashes?
5.1ghz i2600k here. Same situation - I can't justify a new build given I can't stand steam and barely look at new titles. Ended up buying a PS5 to run alongside the PPC and haven't regretted it at all.Still going strong after all these years
Although recent games are becoming an issue, specially the 670's as not many games support SLI.
I want to build a new PC but I just don't play many games these days and find it difficult to justify spending over a grand to get semi-up to date.
Did that a few months ago when I bought the games on the PS5 and played them for the first time. Iirc I was quite annoyed to find that Dana Barretts building from Ghostbusters, besides Central Park wasn't in the game. Thought that would be a cool touch.By the way, did anyone find the Ghostbusters fire station? I remember tracking it down on the console years ago. Was pretty cool. Not far from The World One Trade Center building.