*** Splinter Cell: Conviction - Official Thread ***

I agree, it does have little stealth elements like shooting out the lights etc, but no way does it have as much as the old ones.

It is a good overall action shooter though with a bit of stealth element, but probably doesn't deserve the splinter cell brand.
 
I played the first splinter cell when it came out, I really enjoyed it.

What are the others like ?



Reading a review for Chaos theory, you cannot play it in 64 OS ?
 
1. Chaos theory
2. Conviction
3. Double agent
4. The original
5. Pandora Tomorrow

The original was quite good but I got bored of Pandora tomorrow quite quickly. I would say that Chaos theory is pure gold, the best Splinter Cell so far. Sucks if it doesn't work on a 64bit OS :( try and get it working!
 
Sorry to revive an oldish thread, I bought game a while ago but only got round to installing it recently. It tells me that it cannot connect to the ubisoft servers, I have shutdown anything that might be blocking the connection with no success. Can some try to play to confirm if its just me?
 
cannot connect to the ubisoft servers?
If you're behind a router there are certsin ports to open/allow (google search it) and ubisoft's servers often go down for maintenance, some have experienced issues with the DRM in place. Twice recentley i couldn't connect to the servers to play single player, yet the last few times and yesterday i can connect and play with no problems.
 
I know that this is a late post but i picked this up the other week when i finished building my new PC, I have to say that i am very disappointed, it just doesn’t feel very splinter cell'ish.

I can understand the new direction after double agent which I didn’t like much compared to chaos theory but looking back i think DA is much better then this.

Where has the split jump gone? Where is the interaction of cutting off power cables or stabbing generator fuel tanks to shut off lights? Where have all the vents gone? And what happened to the thermal imaging, they could have added it as a second function?

It feels the levels are so 1 directional that the best way to get to the next check point is to kill everyone?!

BRING BACK THE OLD SAM FISHER! :(
I agree
 
Not defending Ubisoft here as they dropped the ball on Conviction but look at the development hell history it was re-written from scratch at least twice so they spent 2-3 years on it then scrapped it & had little time to make the finished game so all the old gameplay we all love went out the window :eek:

I blame management @ Ubisoft from taking all the best staff from Conviction to finish up Assassins Creed 1 + 2 circa 2007-2010 that left Conviction directionless & a release date to hit with a Splinter Cell lite gameplay which is all Conviction is really. It has the action & the gfx for Unreal Engine 2.5 in places are stunning but its really only a few tiny levels & half a decent SC game which if it had the old school SC gadgets/gameplay would be very well received instead of the average reception it got :(

How Ubisoft spent 4 years & a lot money on the finished product clearly shows you how much of this game was scrapped & started again from scratch. I only know of 2 times perhaps it was much more as the first time was when they were saying it would only be in the daytime then after scrapping that in 2008 & going back to the drawing board it was scrapped again in 2009 as they decided it was not worth continuing the development on so the game really was put together in a little over a year which is why it feels the way it does :(
 
Just completed this, thoughts below

+Graphically fairly impressive
+More ‘fun’ than some earlier titles in the series
+Executions and violent interrogations make you feel pretty badass
+Decent storyline (although it feels like a bit of a Max Payne rip-off at times)
+Nice change of scenery for the military level in Iraq
+Writing on the walls, video flashbacks etc are done well

-Bizarre performance, I first tried playing this on my i5-750 @ 3.8 but gave up due to low GPU usage, assuming I was CPU limited. Having upgraded to a 3570K @ 4.5 I decided to give it another bash but it still performs sub-optimally, frequently dropping under 60fps and occaisionally as low as 37. What I find strange is that GPU Usage, VRAM usage, CPU usage (on any core) and RAM usage are all under 100% so there doesn’t appear to be a bottleneck! Google suggests I’m not the only one to experience this.
-Awkward controls in places, I preferred the old system of cycling speed with the mousewheel to the run toggle (which is hard to know whether you have it on or off when crouching)
-Pulling people over ledges is very contrived
-Execute lets you shoot people through walls :rolleyes:
-Sam’s aim seems to have deteriorated a lot in his old age, you can empty a clip at a bloke 15 yards away and not kill him
-Annoyingly keeps changing my loadout when I don’t want it to – if I’ve bought all the upgrades for one pistol why revert me to a different one after a cutscene? Doubly annoying if you are used to being able to kill with headshots and then your pistol gets replaced by a peashooter. It also stole a silenced MP5 off me in the space of going up a lift to the 3rd Echelon reception area – you start the mission with only pistol but there is a stash right by the start where I grabbed by mp5.
-Rewards system is a bit flawed e.g. “kill 10 enemies with a single clip” is very hard because I am a habitual reloader as per, er, every FPS game from the past 15 years, I do it without thinking so it breaks the chain.
-Cutscenes sometimes run outside the game engine meaning 30fps only – really jerky
-Unskippable in-game cutscenes at the start of some checkpoints (e.g. talking to the 3rd Echelon receptionist) – very frustrating if you die and have to watch the same thing over and over
-Level design is primarily linear, there are a few sections where it snakes you through a few rooms using contrived blockages, even though your objectives is pretty close as the crow flies
-Gunsight upgrades can in some cases be counter-productive, the sensitivity is way too low when zoomed in making it virtually impossible to track a moving target at anything other than long range
-Appalling DRM, I have a slow internet connection (3.5mbit IP profile) and had to pause my downloads while playing to avoid the game being periodically interrupted saying I’d lost my connection to their servers. What makes it even worse, is the game automatically resumes when the connection is restored, so lets say I tab out or go somewhere to try and sort out the connection, I could come back and find myself lying in a pool of blood.

Although I’ve listed a lot more negatives than positives, I actually thought the game was OK overall, one of the more enjoyable of the series as there weren't really any sections that felt like a chore. I’m not sure how well it will appeal to diehard SC/Stealth fans though, as a lot of sections can be Rambo’d.
 
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