**SPORE**

There is no discussion about what you posted, i'm not about to explain the differences to you if you can't see them for yourself. My comment was just that I found it so amusing that you couldn't see how different, freeform and semaless it all was at pretty much every level. It's like a different game.
 
RTS was just an off-the-cuff phrase... whatever you want to cal lit it's not a patch on what was promised. Read this review. Learn. http://www.computerandvideogames.com/forums/viewtopic.php?t=78484

In Will Wright's own words it's a "multi-genre, massively single-player, online game". If you expected that to mean that said genres would be there in their entirety rather than in a "lite" form then all you've done is trick yourself into waiting for something that would probably take a much, much longer time to develop.

Anyhow we could tittle-tattle here all day Ulth... fact is i'm not the one coming accross as some over-protective odd fellow manically posting to attack almost anyone with criticism of this game, criticism based on very valid points that you seem to be perfectly willing to overlook. The game is fun for a short while, but ultimately a complete dissappointment, shallow and unfulfilling.

I'm just explaining why I view most of the biggest complains as irrelevant, and based on the player rather than the game. You seem to be making the odd point, then ignoring the rest of my post and rattling on about how I'm "such and such" and acting in "so and so" a way, which isn't really making a point at all. Either way I think we can both agree this conversation isn't going to go anywhere productive.

Like I said; I have my own criticisms of this game, mine are actually to do with the game. Call me a fanboy all you want, after all I did basically invite that on myself, but I don't think this is a "95% game" either.
 
There is only one way to tell whether this game is at all worth the hype and reviews it has received. In a couple of months time, lets see if anyone is still playing it, my money is on actually very few people not getting bored after that time frame but i'm open to surprises.

There is also no doubt in my mind that the tech demo showed in 2005 is very different from the product we have here today, but then i've been saying that would be the case for coming up to a year now.

Disclaimer: I am happy people are enjoying this game, i really am, it just isn't for me. I do however dislike the gushing reviews it has received when to me it isn't as revolutionary or creative as they make it out to be (in my opinion yet again).
 
I think you'll find that it was originally intended to be about 10x more ambitious and involving

lol... just lol

I guess that video was so involving you can't even articulate what it is.

But the fact is, pretty much everything in that video has made it into the retail game. And there was nothing more in depth shown in the 2005 video that isn't in the retail version today.
 
the detail and behaviour is much nicer in that 2005 vid, like how they reproduce and whatever. Spore two could be amazing.

About the proper game I find the whole nest thing with an equal amount of aliens in each nest being close 2geva a lil childish. I think it should take more resources to reproduce and have no limit of the amount of animals per nest. At the moment theres no good reason to hunt for meat because if you just keep reproducing you don't need meat.
 
I would rather it had a bit more realism, that's what I mean. Everything has turned cartooney from 2005.

Everything was cartoony in 2005 too, Will Wright says in that video that he intended everything to have an "exaggerated, stylised look" and it certainly looks cartoony/comical to me. Obviously I don't work for Maxis, so I can't say exactly why they'd edit out the blood and stuff, but it's not a stretch to imagine that they might not have decided back then that this game was going to be a family game with a PEGI 12+ rating (ESRB 10+ for Americans), so things would've had to be adjusted accordingly.

It might not have even been a decision Maxis made, we all know these censors are quite strict. In Germany you get green blood, fatalities missing from Age Of Conan, and swastikas removed from games with Nazis in. In Australia you get a GTA4 with no sex scene, and a Fallout 3 with censored drugs references. It's just the way the world turns unfortunately, especially if you want to market your product to families with kids aged 10 and up.
 
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Old Spore: You had to find a mate once on land, raise a small creature then start building up your group.

New Spore: You start with a nest full of infinitely respawning creatures of your type, which you can take to kill stuff in the game. When you die you spawn back at your egg, no lose to anything.. Infact its better to die then to run your over miles of land to get back to your nest if you need to mate.

Spore 2005: Depending on how you build your creature it changes how that creature fits into the world. For example if you give him four legs, or long legs, he'll run fast. If you give him one leg or stumpy legs he'll run slowly.

New Spore: Speed and other stats are now a rating, you can have long legged creatures that move slowly because their feet have a bad speed stat, while stubby one legged creatures can zoom along if you put on the 'faster' feet.

Spore 2005: Your creatures have complex AI, reacting to how you have played them, be aggressive and they will attack on sight, be a calm player and your creatures will run from battle.

New Spore: Complex AI removed in favor of simple playstyle. If you finish a mode as a carnivore you start the next mode as an aggressive tribe, if you finish it as herbivore you start tribal as a passive tribe. (Neither changes your creatures AI, but changes idle animations and which surjested goal is given to you, either to attack or ally with a tribe)

Spore 2005: During the Tribal phase you get money or food (It isn't really said) to upgrade your main hut and other buildings, enough upgrading turns into a city and Civ stage starts.

New Spore: Theres no upgrading and few buildings most of which you do not make any use of. Rather then upgrading you need to capture or kill off the other tribes none of which have any difference to them. It takes about 20 minutes to get rid of them all. Once done there is nothing to be gained from staying so you move to Civ Stage, which changes the area like you are changing maps in an RTS

Spore 2005: You can build roads.

New Spore: You can't. Yeah.. Not a big change, but another small thing to add onto the dumbing down of the game.
 

Cute. You said you're seeing a new side to me, well boy this new and improved ad hominem machine personality you've come out with is pretty hilarious as well Richdog. I love how you just sat back and let someone do the legwork for you since you couldn't mention any big changes by yourself.

As for all those points; Again, a change in target audience is not a stretch. We don't work for Maxis so we can't speak for the deluge of changes they probably have to deal with during development, so you're basically stuck with two arguments; a.) Maxis took those things out to be lazy and just generally annoy us, b.) Maxis changed those things for some reason we're unsure of, but was probably best for the game considering people were already calling it "vapourwear". I'll let you guys try to wield Occam's Razor for this one.
 
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Why should I have to mention each change, when the video said it all? I said to watch it... it was pretty obvious to anyone who had played Spore that there were drastic gameplay differences... like "omg I can see the differences with my own eyes" obvious.

*Picks up Occams Razor and waves it wildly around*
 
Why should I have to mention each change, when the video said it all? I said to watch it... it was pretty obvious to anyone who had played Spore that there were drastic gameplay differences... like "omg I can see the differences with my own eyes" obvious.

If it's so obvious then why couldn't you list a few things? :confused:

And how is your gameplay "drastically different"? Please enlighten me, I only have an IQ of 60.
 
Ulth, have you watched the video? And my IQ tounge-in-cheek comment wasn't directed at you... :)

I was watching the video while discussing this with you and I can see some minor changes, nothing major though, and nothing that I worry about as I trust Maxis to do what's best for the game, but the overall gameplay is pretty much completely true to what was depicted. I guess this means I can't see what's obvious.

But I am genuinely curious as to how your game is "drastically different" to what was depicted in that 2005 presentation. Surely, if it's so different, then you and the vast majority in this thread with major complaints can easily get together and sort out some sort of class action or claim against EA/Maxis for misleading you all.
 
Why on earth do you trust Maxis to do what's best for the game? And how can you not see that the gameplaying style and behavioural coding of the creatures is completely different, he even goes into detail in his speech! In the 2005 version the creatures design massively influenced their behaviour... long legs faster, short legs slower etc etc... this would have made for a COMPLETELY different game in those sections instead of the stat-based simplefest it is now., and is how the game SHOULD be... otherwise why the hype about making your own creations? That's what was originally intended as a major selling point of the game. The creatures were also clearly given completely different AI, one that reacted to the environments around them... this would have changed the game massively! The society evolves from a SINGLE gamefield... there is no ridiculously oversimplified sub-section for each stage... it's completely seamless... this also would have been a huge change to the game! And did you see the space section?
 
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Edit: You seem to have edited your post a lot since my reply, but here are my responses to the original.

Why on earth do you trust Maxis to do what's best for the game?

As far as games companies go, I've never had any reason to complain about Maxis. Speaking mainly of their games that actually appeal to me (not too keen on The Sims but I have dabbled in it), they've all been very good games. Watching and reading interviews with Will Wright, in my mind he easily ranks up there at the top as far as far as being passionate about his own games goes.

And how can you not see that the gameplaying style and behavioural coding of the creatures is completely different? The creatures were clearly given completely different AI, one that reacted to the environments around them... this would have changed the game massively!

I can't say any of that because I am not a developer at Maxis, but based on my own observations he AI in Spore does react to me based on my actions toward it.

For example; In the "civilisation stage", playing as an economical species, other cities reacted pretty negatively toward me for growing too fast or for dealing with cities they didn't particularly like. Laying off on trading with those cities, or giving bribes and more trade, changed their attitude toward me for the better.

The society evolves from a SINGLE gamefield... there is no ridiculously simple sub-seciton for each stage... it's completely seamless... this also would have been a huge change to the game! And did you see the space section?

I'm pretty glad it's in stages because, once you complete a stage, you unlock it and are free to go back to any stage you like. Personally I wouldn't like having to start from the cell stage just to play around on the civilization or space stage for a while, just some obvious tailoring toward the casual gamer audience there.



Edit 2: I'm going to try to isolate and reply to the new bits: -

In the 2005 version the creatures design massively influenced their behaviour... long legs faster, short legs slower etc etc... this would have made for a COMPLETELY different game in those sections instead of the stat-based simplefest it is now.

You can still adjust how fast your creature is simply by choosing feet suited to the task. In the 2005 presentation I saw no way to stop you from simply adding loads of legs with a huge stride and being fast as a cheetah on E, and even then it would've been a stat-based system, just running in the background instead of in your face. Yes, it is simpler, but like I said, this is a casual game aimed at ages 10 and up.

otherwise why the hype about making your own creations? That's what was originally intended as a major selling point of the game.

As far as I'm aware there's no game on the market that lets you be as creative as Spore, even in its current state. You can poke and prod, and build and design everything you use in the game in your own image.
 
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