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Stalker 2

113GB patch lol.

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Started a new game and played a bit with the patch and it is really nice actually, can play without frame gen with the exact same settings and maintain 90+ fps DLSS 4.5 Performance 4K and epic settings. With frame gen I can lock the game to 120fps cap and it stays there at all times.

Quick RTSS benchmark during play:

20-08-2026, 15:13:29 Stalker2-Win64-Shipping.exe benchmark completed, 36710 frames rendered in 367.453 s
Average framerate : 99.9 FPS
Minimum framerate : 77.9 FPS (little skips during cutscene transitions etc)
Maximum framerate : 121.6 FPS
1% low framerate : 68.7 FPS
0.1% low framerate : 46.4 FPS

Not seen any major traversal stutters yet either.

Only bug is still from before whereby shadows appear blocky when cast by the sun against tree leaves, wasn't there a fix for this or something?


Nice to have proper GI now though.

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Visually and in motion a very nice experience now.


Edit*

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Have noticed at night that the gun and hands have a hero light like what the new Res Evil has, and although you can disable that with a mod in RE:R, not sure if a mod exists for this?
 
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Feeling.... radiated.

So because it's UE5 there are STILL several issues.

- Shadows cast by moving trees are still blocky on building walls etc
- Lumen is WAY better than before, but still janky because it's not hardware Lumen. I will explore if a config file tweak can force hardware Lumen (doubt)
- Shadow softness base on angle of casting isn't accurate, probably due to it being software Lumen still.
- More but cba writing

A step in the right direction, but still a ways to go.
 
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Is there a way to adjust the weapon FOV?

I'll have to look for a mod, as some of the weapons are a little large for my liking.
Reminds me a bit of Crysis 2 in that regard.
 
Looks like no way to enable hardware Lumen because...

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There is a way to inject UE console commands into the game using UETools Unlocker but the guy who created it has locked it behind patreon............

So yeah, no Hardware RT, which means no way to enable ray reconstruction, even though the game ships with a 310.x version RR DLL


LAME.
 
Hmm excellent had a CTD partway playing lol, good thing I quick saved about 10 seconds earlier

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I did see a double rainbow though, so there is that.

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Hmm excellent had a CTD partway playing lol, good thing I quick saved about 10 seconds earlier

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I did see a double rainbow though, so there is that.

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Yes same problem had to do steam file verify check ended up reacquiring 40 GB plus what joke and guess what still had another crash out after about 30 min`s . Called it a day. looks better but extra fps no that is just more GSC BS has for expansion forget it.
 
Looks like no way to enable hardware Lumen because...

1787251875959.webp


There is a way to inject UE console commands into the game using UETools Unlocker but the guy who created it has locked it behind patreon............

So yeah, no Hardware RT, which means no way to enable ray reconstruction, even though the game ships with a 310.x version RR DLL


LAME.

"Ultra+ Manager" has a Stalker 2 profile. I've not looked myself yet but that might be able to weave some extra tweaks? (though sounds unlikely for hardware lumen given what you've found there)
 
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It's a two stepa forward one step backward kind of progress with this game for sure.

All of the visual issues that still remain would have been solved if we could enable ray reconstruction as that is what's been possible in other later version ue5 games where you could do that for the most part.

I'll try Ultra+ manager to see if that is able to do anything though I suspect not much die to the above.
 
Hmm excellent had a CTD partway playing lol, good thing I quick saved about 10 seconds earlier

1787270669182.webp



I did see a double rainbow though, so there is that.

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Mine didn't want to launch and crashed each time I hit Play, even after checking the content. Only installing fresh worked :D

It's a two stepa forward one step backward kind of progress with this game for sure.

All of the visual issues that still remain would have been solved if we could enable ray reconstruction as that is what's been possible in other later version ue5 games where you could do that for the most part.

I'll try Ultra+ manager to see if that is able to do anything though I suspect not much die to the above.

Probably they don't have the resources to make a proper RT/PT version... which is sad.
 
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