Soldato
- Joined
- 9 Dec 2009
- Posts
- 5,332
- Location
- Bristol
Ahh just the excuse needed to back to Stalker ![Smile :) :)](/styles/default/xenforo/vbSmilies/Normal/smile.gif)
Great games
![Smile :) :)](/styles/default/xenforo/vbSmilies/Normal/smile.gif)
Great games
^^ I've not used the 2200G though providing you're not running anything heavily modded, I think you should be OK.
Sounds like you know what you are doing, most of it is fairly new to me but I am loving exploring and starting to learn the systems, how to make money and what to aim to buy next.
Also the game looks beautiful in it's own way sometimes. I slept in an old farm building at the edge of the swamp and had an early morning stroll...beautiful. The dynamic music fits the weather so nicely.
This game is reminding me of skyrim, but a skyrim that actually feels like a real world.
Quick question regarding the mod Anomaly 1.5. Is the map all 3 stalker games combined or all new maps and locations?
Enjoying it so far. Had a few crashes, but it's part of the stalker life. Can I just check that with Lost to the Zone story modes, that you can get to every map as you would in free play? I've noticed on the PDA map that the northern most sections don't have the level change route icons.
Also, there is an option in the menu to have 'finite bolts'. Mine is off, yet I'm having to carry bolts inventory and, of course, I've ran out of them. I see bolts a cool reference to the films/novels, but realistically you wouldn't carry around loads of large, heavy bolts when you can just pick up a pebble and chuck that. For this reason, I want to not have limit to the amount of bolts I have. It's just one thing that doesn't need to be that difficult IMO.
Thanks!
The anomalies only interact with metal I believe. This is stated in the official stalker lore, so pebbles would not do.
@Amraam I believe some level changes/destinations (depending on your game settings) won't appear unless you uncover them.
Also, I think you can't pick up the bolts once thrown even though a prompt appears when you get near one. I haven't been able to pick up one anyway.
I've only been in Cordon and Great Swamps so I shouldn't be too concerned about the likes of Limansk and CNPP etc. yet. I wonder how many hours it'll take to complete the story. The good thing about the vanilla games is that you know why you're there and the scene is set; you're either Strelok trying to kill Strelok, Scar trying to kill Strelok, or an Army guy working with Strelok. There is a story and a goal. I'm hoping ANOMALY can live up to that and that the quest line is not super short and only a small part of the game. I love the impressiveness of all the inventory micromanagement, but there has to be a purpose/story.
Ditto. I already have a mini map mod, and I've enabled fast travel via the game menus. It's simply too big to walk everywhere.Thanks for posting these extra mods, a couple I’m definitely interested in.