Awwww, I missed the Star Trek night and you tried the original Enterprise too!!
Hopefully I can make it next week.
Awwww, I missed the Star Trek night and you tried the original Enterprise too!!
Hopefully I can make it next week.
We didn't do a whole mission in original, my internet dropped out almost immediately. It's also a load of flips and switches! Really tough if you don't remember the way to name all the functions.
Best thing about the original Enterprise mission was when one of the red-shirt's consoles exploded and catapulted them over the handrail to lie dead in front of the Captain's chair. A genuine WTF moment.
It'd have been a lot easier if I'd figured out at the time how to turn on the button labels! As it was it was just keep pressing random switches and hoping.
ill have to try it on the quest
Some great tips here:
https://gameplay.tips/guides/1040-star-trek-bridge-crew.html
Your helm needs to know the status of anomalies and whether or not they can go through them safely. Anomalies show up in helm plot but not the type, so you'll have to relay the info verbally after tactical scans them.
Engine pips increase maximum speed, turn radius, and the up/down dodge speed that helm uses to dodge incoming torpedoes. You'll need at least 2 pips in engine to dodge the torpedoes so only giving 1 pip and re-routing all engine power to phasers caps your max speed at 500 and your turn radius becomes garbage. This completely gimps your helm so try to avoid it except when alpha striking.aff
You'll have to dodge asteroids and general debris and it won't show up on your map, so avoid tunnel vision on your console and watch the big viewscreen as well.