Star Trek Bridge Crew - Tonight?

I found that (on the Index at least) that pushing the thumbstick left or right turned on the button labels, which should help with the TOS scenarios in future.
 
Awwww, I missed the Star Trek night and you tried the original Enterprise too!!

Hopefully I can make it next week.

We didn't do a whole mission in original, my internet dropped out almost immediately. It's also a load of flips and switches! Really tough if you don't remember the way to name all the functions.
 
Awwww, I missed the Star Trek night and you tried the original Enterprise too!!

Hopefully I can make it next week.

Best thing about the original Enterprise mission was when one of the red-shirt's consoles exploded and catapulted them over the handrail to lie dead in front of the Captain's chair. A genuine WTF moment. :D

It'd have been a lot easier if I'd figured out at the time how to turn on the button labels! As it was it was just keep pressing random switches and hoping. :)
 
We didn't do a whole mission in original, my internet dropped out almost immediately. It's also a load of flips and switches! Really tough if you don't remember the way to name all the functions.

Best thing about the original Enterprise mission was when one of the red-shirt's consoles exploded and catapulted them over the handrail to lie dead in front of the Captain's chair. A genuine WTF moment. :D

It'd have been a lot easier if I'd figured out at the time how to turn on the button labels! As it was it was just keep pressing random switches and hoping. :)

That sounds like a lot of fun!!

Damn, now I am really sorry I missed it.
 
ill have to try it on the quest

Looks like it's the Y button (top button on left controller) on Quest. The Index controls aren't obvious as it's just emulating Vive controllers with a completely different layout and fewer actual buttons. Pity they've abandoned the game, as it could really do with proper Index controller support, including finger tracking so I can make rude gestures at the aliens on the view screen.
 


Your helm needs to know the status of anomalies and whether or not they can go through them safely. Anomalies show up in helm plot but not the type, so you'll have to relay the info verbally after tactical scans them.

*cough, cough*


Engine pips increase maximum speed, turn radius, and the up/down dodge speed that helm uses to dodge incoming torpedoes. You'll need at least 2 pips in engine to dodge the torpedoes so only giving 1 pip and re-routing all engine power to phasers caps your max speed at 500 and your turn radius becomes garbage. This completely gimps your helm so try to avoid it except when alpha striking.aff

@Unseul See, I told you the turning circle was useless!!

You'll have to dodge asteroids and general debris and it won't show up on your map, so avoid tunnel vision on your console and watch the big viewscreen as well.

I spend so much time arguing with the other crew members that it's no wonder this happens.

:p:D:D

Seriously though, some really good info on that webpage. We might even succeed on a mission :)
 
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