Starbound - adventure, terraria graphics designer ( INDIE )

I cant believe how big some of the planets are on this game. I was out scouting planets for a pirate ship as I still was reliant on my bow and I needed a decent ranged weapon to take on the dragon. I landed on this desert planet and I figured since it had the ruins of some kind of aircraft in the background it was bound to have a pirate ship. 2.5 hours later and I finally complete a lap of the planet....no sign of pirates :p.

It wasn't all bad, I left with 1500 coal as well as thousands of other ores and a few legendary weapons.

I found a planet today that I thought was never going to end... had room for not one but two massive Glitch citadels, as well as numerous birdmen houses.

Also had to take the dragon down with steel bow since guns are so darn rare... took flippin ages. Tried to melee him but couldn't get into melee range. He just knocks you back.

Almost immediately afterwards I found a gun :p
 
Grrr why is it when I have time to play and want to play statbound my server is always offline. I rented the server from easy networking solutions, any one ever had any dealings with them? Apparently at the moment they are experiencing problems with a node on the server my game is hosted on; this has been going on since 1.33am.
 
Grrr why is it when I have time to play and want to play statbound my server is always offline. I rented the server from easy networking solutions, any one ever had any dealings with them? Apparently at the moment they are experiencing problems with a node on the server my game is hosted on; this has been going on since 1.33am.

I've never used them. Personally I just run the Starbound server manually on a dedi.

Starbound is extremely resource-hungry and unstable at the moment so I think even the best providers would struggle to offer a reliable service.
 
Starbound is extremely resource-hungry and unstable at the moment so I think even the best providers would struggle to offer a reliable service.

From reading the starbound forum there is a post stating that the latest version isn't as "resource-hungry" as you said. But I know nothing about running a server, and this particular one is only costing me a fiver a month for 8 slots so I shouldn't really complain... BUT I WANT TO PLAY ON IT WITH MY FRIENDS NOW!! :p

EDIT: Just received this email: "We have encountered some memory issues on the node that your server is on, and will working on it shortly to resolve this." And from reading further into the thread I mentioned there are people saying they too are encountering memory problems.

Are you having the same problems too, FrenchTart?
 
Last edited:
Also had to take the dragon down with steel bow since guns are so darn rare... took flippin ages. Tried to melee him but couldn't get into melee range. He just knocks you back.

Almost immediately afterwards I found a gun :p

I searched online for some coordinates of a pirate planet in the end. The weapon I bought was so bad I may as well have just used my bow. The energy efficiency of weaker guns is just terrible....

I've got a slightly improved machine gun now I'm in delta sector but I'd still rather just bash things on the head with my giant hammer :D
 
From reading the starbound forum there is a post stating that the latest version isn't as "resource-hungry" as you said. But I know nothing about running a server, and this particular one is only costing me a fiver a month for 8 slots so I shouldn't really complain... BUT I WANT TO PLAY ON IT WITH MY FRIENDS NOW!! :p

EDIT: Just received this email: "We have encountered some memory issues on the node that your server is on, and will working on it shortly to resolve this." And from reading further into the thread I mentioned there are people saying they too are encountering memory problems.

Are you having the same problems too, FrenchTart?

A memory issues with a node generally means the VM/machine you're assigned to is having issues. Probably due to being over-provisioned (which in turn will be partially due to Starbound being more memory-hungry than it should be).

I have seen high memory usage but generally this hasn't been a massive issue as I'm running the server on a dedi with 32GB of ram. You almost certainly will be getting a lot less dedicated ram with your machine (as it's a lot cheaper).
 
I'm glad I've played this a little at the start of it's 'lifeline', makes going back for future updates all that much more exciting/enjoyable. Not saying it's bad now, just don't want to burn out playing it.
 
Sure

NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests; they will have improved inventories/behaviors depending on how valuable their surroundings are.
Macro Terrain Changes: Affect an entire planet’s terrain and weather
More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons
Underground: More secrets will spawn below the surface
Space Combat: Way in the future, expect space combat and the ability to board other ships.
Spaceship Dungeons: Very large, size of a planet.
Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets.
Ore & Difficulty: Higher difficulty planets will have improved ore distribution
Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now.
Ship Navigator Changes: Still not set in stone; but the new idea is to give a local map with fog of war. Instead of sector buttons you have to fly out of a sector and into the next one by uncovering more of the star map. The final sector would be infinite.
Smoother Difficulty Curve: Better indication of the difficulty of an area. Difficulty will change within tiers as well as between tiers. There will be fractional difficulty (for example, Difficulty 1.12 in tier 1 would be easier than Difficulty 1.52, while still in T1)
Monster Generation: Right now, monster parts just have stat boosts, but eventually rolled monster parts will affect their behavior and abilities. For example, monsters with spider legs can climb walls; fiery monsters inflict burning. You might get a burning spider dropping on you from the ceiling. Projectiles may be tied to specifically generated heads. Biome may influence monster part generation.
Mini-Map: Rotating circular map showing highlights only such as the location of friendly players, spawn points–but no major details. For the details you’d use a mapping item to create a map as you travel.
Teleporters: Stargates between planets and eventually between servers.
Dramatic Planet Modification: Not going to be implemented any time soon. Ability for players to modify huge chunks of planets through things like orbital bombardment; removing the entire first layer of a planet and leave behind a lifeless surface.
Tech Priority: Eventually all techs can be active at once, but a categorization system is in the works to assign priority to conflicting techs, preventing issues. A hotkey to switch the active tech will be added as a temporary workaround until the priority system is completed.
Server Commands: More server commands and control for chat and port listening.
Villager AI: Villagers will aggro when you steal from them and follow you more aggressively.
World Storage: Improve world storage and organize *.pak files to improve modding. Add launcher integration.
Spawn Points: Change spawn points on individual planets.
Controls: Reconfigure controls; keybinding.
Ship Size: Upgrade ship/increase size.
Racial Armor: Racial abilities will not be inherent but will be tied to racial armor. For example, Avian armor can glide downward.
Capture Pods & Mercenaries: May be able to capture NPCs with pods. Summon NPC Mercenaries by using the pod as a beacon.
Reduced Wipes: Working on a system to patch without requiring as many character wipes in the future. This will require one more wipe and that’s it.
Other Changes: Colorblind Mode & Engine Optimization. FTL animation being revamped to reduce memory strain.
 
I think I've dug deep enough...

01B09039F2B0DEB7AB2A29005F812A7D20E80FF5
 
Back
Top Bottom