Steam Frame (Valve Index 2)

I think a lot depends on what Valve want to achieve. There are times when companies are seeking market share, others when it is profit or is it simply to hold retention and keep a foot in the market.

Personally I think its the latter and I do agree VR is niche and even then remains split between affordable and HQ.
 
I think a lot depends on what Valve want to achieve. There are times when companies are seeking market share, others when it is profit or is it simply to hold retention and keep a foot in the market.

Personally I think its the latter and I do agree VR is niche and even then remains split between affordable and HQ.

The problem with the 'affordable' VR headsets is that most of the users are kids and all they play is Gorilla Tag. They don't buy games, and the poor discoverability on the Meta store is making it even harder for developers to make money.
 
i dont think valve know what the product is.
i feel they put it together with a general idea,
but now expecting people to find the niche or were it sits in the market.
 
i dont think valve know what the product is.
i feel they put it together with a general idea,
but now expecting people to find the niche or were it sits in the market.

It's got an obvious VR as a gaming screen for 2D games focus, due to the way the controllers are a split gamepad.

Ironically that doesn't interest me at all.
 
It's got an obvious VR as a gaming screen for 2D games focus, due to the way the controllers are a split gamepad.

Ironically that doesn't interest me at all.

For me that screams a need for colour passthrough, just like media viewing on the q3. Just seems odd not to have it, can't imagine it would have raised costs that significantly?
 
For me that screams a need for colour passthrough, just like media viewing on the q3. Just seems odd not to have it, can't imagine it would have raised costs that significantly?
Couldn't agree more. Apparently the reason they don't is a) black and white cameras are better for tracking and b) they used a more powerful phone CPU which doesn't support as many cameras as the lower power XR specific chips.
 
It's got an obvious VR as a gaming screen for 2D games focus, due to the way the controllers are a split gamepad.

on the surface yes.
but it gives a lot of extra flexibility and repairability options also.
not every game or app needs 2 controllers or all the buttons.
plus look at Nintendo wii or the switch
 
Couldn't agree more. Apparently the reason they don't is a) black and white cameras are better for tracking and b) they used a more powerful phone CPU which doesn't support as many cameras as the lower power XR specific chips.

But it's already been stated that you can add more cameras in the future due to excess capacity and the module option?

Tracking in the dark is nice, but far far more niche than decent mixed reality. Even the simple act of grabbing my controllers after putting the headset on, is far superior with the q3.
 
If it ever got colour passthrough I'd consider it but with black and white, definite no as I use passthrough a lot. The Index also had an expansion port, like the Frame will have, but the Index got nothing made for that port afaik.

Even if the SoC on the Frame can't do full on MR but can do colour passthrough, it not having it is an own goal imo. Makes me question why its not there, they haven't saved much by having a black and white camera as opposed to colour.

I just think Valve didn't think there was a need for it, that it's not their intended audience, there are no MR games on Steam etc and MR is still new and a niche of a niche, I love it though!
 
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The problem with the 'affordable' VR headsets is that most of the users are kids and all they play is Gorilla Tag. They don't buy games, and the poor discoverability on the Meta store is making it even harder for developers to make money.
yeah see that's what I thought as well but social media is plagued with content creators and devs invested in the Quest platform drum beating out a different message along the lines of 'all VR belongs to us' :)
 
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