I'd say the last 4 points are more specific to you.
Please read my post again, I made it clear the IQ issues were things I personally could not come to terms with. Though at least you acknowledge some points I made are valid for everyone, adoption rate is poor, and please look up what AAA means. It most definitely isn't Robo Recall, or the other wave shooters you just listed. AAA games are games that sell in the millions and have massive budgets. The main software houses have already clarified that their existing AAA games developers are not catering for VR.
It's an old article but still valid.
https://arstechnica.co.uk/gaming/2016/06/vr-gaming-lack-of-aaa-games-publishers-analysis/
Also if only hundreds of thousands of VR units have been sold, that is backing up my point, not refuting it. No major developer is going to be wasting budget on their AAA game to cater for a few hundred thousand people.
For VR to succeed it needs much lower prices for people to buy into it. Right now it is a niche but I hope it does become mainstream.