Buying from keys sites and piracy are very similar. If you consider one acceptable then the other should be acceptable too because both lead to loss of revenue for the developer/publisher.
Ding ding ding, what is it that Mrs garrison says next?
Buying from keys sites and piracy are very similar. If you consider one acceptable then the other should be acceptable too because both lead to loss of revenue for the developer/publisher.
Did you not read back your post after clicking submit and think "I really shouldn't use such obviously flawed reasoning to present my argument."?
Buying from keys sites and piracy are very similar. If you consider one acceptable then the other should be acceptable too because both lead to loss of revenue for the developer/publisher.
Both issues affect the bottom line of the business in the same way (loss of revenue), how about explaining why you don't agree instead of making irrelevant posts?
It's common for publishers and distributors to quote piracy as 'one pirate=lost sale' but this is rarely, if ever the case. The majority of pirates wouldn't ever by the game even if it was £10, they just want something without paying for it. The same applies to movies. There are those that would never go to the cinema regardless of the cost and just want something for free.
Piracy is piracy, some people are cheap, some want to test before buying.
Buying a game, regardless of region, will contribute towards overall sales figures and various bonus Incentive's and further on down the line, the viability of a sequal.
Once it's digital, the associated costs for distribution are fairly insignificant so a sale at either £10 or £50 is still money for work done/finished.
So is it OK to buy a physical copy from Amazon at £37 compared to a digital copy from an official retailer such as Origin yet pay £13 less? In what way is that different to buying from a key site? As has been said, if the publishers wanted to they could easily stop it. But they don't so it seems to me they're happy/accepting of the situation and key sites in general.
They are nothing alike. Legit keys from a legit key site still have to be bought so the developer/distributer/publisher/whatever are still getting money, and i'm not talking about buying a RUS key and activating via VPN. If they didn't want keys to be sold in this way then they could probably easily stop the supply or at least reduce it.
why shouldn't i buy a key from another country to save me money when software houses move to another country to save them money ?
If 1 gamer out of 10 pirates a game, the developer loses 10% of their revenue. If 5 gamers out of 10 use key sites which sell at a price that's 20% lower, the developer loses 10% of their revenue. From the point of view of a business, they are very similar issues, you can't go into a supermarket and make your own discounts, can you?
so every single game that has ever been pirated, the users have had the funds to purchase the games at full price and were willing to purchase these games had they not been available by other means.
did you check every pirates pockets as they download the games to see if they had enough money for the game ?
No doubt there are loads of people who pirate because they still want to play the games but cannot afford to buy them outright. However, and I have no doubt about this whatsoever, they are outnumbered massively by those who could easily afford to buy the games but who pirate because they can. Many of these people have massively fast connections, great spec (and expensive) PC's and very expensive, very large TVs. These things don't come cheap.
Buying from keys sites and piracy are very similar. If you consider one acceptable then the other should be acceptable too because both lead to loss of revenue for the developer/publisher.
Cheap Steam keys exists because of geographical pricing practices.
Basically, there are usually four parties present in the transaction:
1) consumer
2) distributor
3) marketplace
4) gamestudio
Game studio is a relatively small company (or a subsidiary of a big compary) that actually makes the game.
Marketplace is steam / appstore / whatnot
Distributor is a big umbrella that usually manages distribution of multiple studios
We'll discuss the business from the point of view of the last:
Often distributors fund a portion of the game development in exchange for exclusive distribution rights and a big portion of the income generated by the sales.
Let's consider the options that the distributor has in terms of setting the price:
1) Optimize the price of the game at "western customer purchase power level" and sell at that price on whole globe
2) Optimize the price of the game in each country according to the purchase power and estimated desirability of the game in that particular country
Quite obviously, if you set the price on global level to $£50€, it won't see much sales in Cambodia and Vietnam, because it is just too expensive for local people.
Assuming that they could only set one price on the whole globe, this high pricing still often maximise the profits, because this is the "expected pricing" for a AAA title in west and they will still sell the game in rich countries to everyone who wants it. The sales they lose in poor countries would not cover the "losses" incurred from lowering the price globally, because to increase the sales in poor countries they'd need to lower the price substantially.
However, this doesn't necessarily maximise total profits. If they price the game to this £$50€ in rich countries, and to $25 in JUST Cambodia, they get exactly the same amount of money in rich countries, but sales in Cambodia could increase so much, that it is a overall win for the distributor.
In the end this is called "value based pricing". If distributors could decide, they would set individual pricing to each and every one of us, because things have different value to each one of us. I will never pay $£50€ for GTA, but if I get it for a tenner, I will grab it. However, for the guy next door who had waited for GTA V for years, even £99 for GTA V deluxe edition was a nobrainer, because he just knew he'd love it.
My thinking is that, the more these cheap grey import keys are "abused", the higher distributors will need to price them and the more difficult it becomes for the poor fellows in Cambodia to get a legit GTA V...
So personally I try to avoid grey market games, because I think I'm "robbing" cheap games from "relatively" poor gamers of Ethiopia and Cambodia. Someone in Ethiopia / Cambodia earning £$400€/month is easily considered well of, but I can easily see why they'd think twice before buying 50 for a AAA game.
In the end, this is very much a YMMV thing and for someone working their a** off in a minimum wage job while flat sharing in London, £50 is just too much...
Yet still no one has commented on the point raised by many that the cheaper keys mean, that more games get bought. If games were all £40 rrp without the opportunity to get games from grey key sites/from other regions, my game collection would be MUCH MUCH smaller.
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Take Battlefront for example. £49.99 on origin on release. About 2 months later it was on offer for 50% off for £24.99.
UK RRP's are total con whichever way you look at it.