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Stop tearing without tuning vsync on?

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Ello

I have vsync on because of tearing but in some games the load times are a lot longer with vsync on. I'm using a hdmi tv. Any way of stopping tearing with vsync off?

Ta :)
 
Try using RadeonPro for vsync instead of in game, it does a great job at fixing this sort of stuff in games.
 
I have, but I've just wiped my SSD to reinstall Windows so I can't test.

I remember that I had the same issue though with either Dead Space or Mass Effect load times, disabling vsync in game and using RadeonPro completely fixed it. There are a few options - dynamic vsync etc. Have you tried using the different ones to set it to 60fps?
 
You could frame limit instead of using vsync. Limiting to your monitors refresh rate or one under, 59 fps for example will also stop tearing.
 
You could frame limit instead of using vsync. Limiting to your monitors refresh rate or one under, 59 fps for example will also stop tearing.

Not true, the gpu and display are still out of sync, hence the name vsync.

Screen tear can only be stopped buy using vsync.
 
Not true, the gpu and display are still out of sync, hence the name vsync.

Screen tear can only be stopped buy using vsync.

I dont think your correct but I wont get into an argument over it save to say that frame limiting has the same effect in removing tear, especially if your 1 under the monitor refresh.
 
I dont think your correct but I wont get into an argument over it save to say that frame limiting has the same effect in removing tear, especially if your 1 under the monitor refresh.

Not going to lie :D I use a 120hz Monitor and even that still have screen tear without Vsync

I tested even limiting the frame rate to 100 when monitor set to 120hz in fact in made the screen tear worst than just having it capped at 120fps

If your GPU and display are not in synchronization, how will it stop the screen tear?
Because vsync works in away it delay each frame to do this thats why you get input lag..
Frame limit wasn't designed to stop screen tear, it was designed for people who hate vsync to reduce the gpu load if say playing 60hz display and getting over 100fps, they could limit the frame rate.

If you still think I wrong you might want to look up how vsync works and why it stop screen tear.
 
Ah, I see what you mean. Its probably way more noticable above 60fps. Most decent cards can deliver at least 60fps so the frame limit will meet its target and limit. At high refresh rates like yours though, I can see tearing happening even with high end cards if it cant hit and maintain the high refresh rate.
 
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I dont think your correct but I wont get into an argument over it save to say that frame limiting has the same effect in removing tear, especially if your 1 under the monitor refresh.

It doesn't for me, having my frame rate capped at 60 or 59 I still get tearing unless I use V-Sync.
 
Same, I framerate limited most games to 59/60 and still get screen tearing on some. Only vsync solves it as it allows the frames and refresh rate to properly sync together.
 
The only way to stop tearing is to use vsync. There are a few mothods used instead of vsync which can make the tearing less noticable, but tesring will still occur as the monitor and frame buffer aren't in sync.
 
Not being funny, but how much longer do these games take to load with V-sync on, bearing in mind you have one of the best SSD's available!? Surely we're talking mere seconds?

I v-sync all my games and run them from a Crucial m4 SSD (limited to 3 GB/s on my SATA bus) and have never had anything take particularly long to load.

Having said that, I played a game called 'Mars: War Logs' and that defaulted to 24hz at 1080p which took forever to load. As soon as I edited the ini file to set it to 60hz it was really quick.
 
Hmm, I'm not sure what’s going on then as I'm sensitive to seeing tearing and I genuinely don’t see it when frame limiting.
 
That's ridiculous how vsync can slow down loading times. Never even considered that as a possibility.
 
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